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	<title>Reality Gaming Blog</title>
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	<link>http://blog.realitygamer.org</link>
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		<title>If Real Life had a Loading Screen&#8230;</title>
		<link>http://blog.realitygamer.org/combat-operations-ukarmy/</link>
		<comments>http://blog.realitygamer.org/combat-operations-ukarmy/#comments</comments>
		<pubDate>Mon, 11 Mar 2013 19:11:12 +0000</pubDate>
		<dc:creator>Valravn</dc:creator>
				<category><![CDATA[ACTION REPORTS]]></category>
		<guid isPermaLink="false">http://blog.realitygamer.org/?p=1013</guid>
		<description><![CDATA[Seeing as there's a good three weeks to go until I actually ship out, I'd like readers to imagine this to be the 'loading screen' of my deployment. Now, this analogy actually runs deeper than it may seem...]]></description>
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									</div></div><p style="text-align: center;"><span style="font-family: verdana, geneva;"><a href="http://blog.realitygamer.org/wp-content/uploads/2013/03/Afghan_flag_wavy1.jpg"><img class="alignnone size-medium wp-image-1021" title="Afghan_flag_wavy" src="http://blog.realitygamer.org/wp-content/uploads/2013/03/Afghan_flag_wavy1-300x225.jpg" alt="Afghan flag wavy1 300x225 If Real Life had a Loading Screen..." width="300" height="225" /></a> </span></p>
<h1 style="text-align: center;"><span style="color: #ff9900;"><strong>If Real Life had a Loading Screen&#8230;</strong></span></h1>
<p style="text-align: center;"><strong><span style="color: #000000;">Soon to deploy within Combat Operations overseas,  our featured blogger and staff editor </span></strong><strong style="color: #000000;">Valravn recounts his experiences of Mission Specific Training (MST) within the British Army.</strong></p>
<p style="text-align: center;"> </p>
<hr />
<p style="text-align: center;"> </p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;">Seeing as there&#8217;s a good three weeks to go until I actually ship out, I&#8217;d like readers to imagine this to be the &#8216;loading screen&#8217; of my deployment. Now, this analogy actually runs deeper than it may seem – as the past five months of Mission Specific Training (MST) have had a pretty similar feel to the anticipation and frustration of the seemingly eternal splash screens and arbitrary opening sequences in the video games we all play&#8230; I&#8217;ll moan about that later.</span><span style="text-align: center;"> </span></p>
<p style="text-align: center;"><strong>-</strong></p>
<p style="text-align: left;"><strong style="font-family: verdana, geneva;">It&#8217;s important to note that due to personal and operational security reasons (PERSEC and OPSEC) I&#8217;m going to have to leave out names and places, but if you have any further questions about pre-deployment training or life as a medic with the British Army infantry don&#8217;t hesitate to contact me on the forums.. providing you&#8217;re not in the IRA or the Taliban!</strong></p>
<p style="text-align: left;"> </p>
<p style="text-align: left;"><strong style="font-family: verdana, geneva;"></strong><span style="font-family: verdana, geneva;"><strong>First a bit about myself:</strong> I&#8217;ve been a member of the Territorial Army for over three years now. Originally starting off in a Medical Regiment in my home city I completed my basic training and then transferred to my regional TA Infantry unit up North when I moved for University. Over the years I&#8217;ve completed courses with both the Reserves and the Regular Army around the world including Cyprus, Germany and the USA. I&#8217;m a qualified Combat Medical Technician, Mountain Leader and Battlefield Casualty Drills instructor as well as having completed the Combat Infantryman Course. All these titles and qualifications may sound like I know my stuff, but really they merely stand as proof of how little time I&#8217;ve spent at Uni over the years!</span></p>
<p style="text-align: left;"> </p>
<div id="attachment_1025" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.realitygamer.org/wp-content/uploads/2013/03/tumblr_mdaiofWmfh1qlm4q3.jpg"><img class="size-medium wp-image-1025" title="tumblr_mdaiofWmfh1qlm4q3" src="http://blog.realitygamer.org/wp-content/uploads/2013/03/tumblr_mdaiofWmfh1qlm4q3-300x187.jpg" alt="tumblr mdaiofWmfh1qlm4q3 300x187 If Real Life had a Loading Screen..." width="300" height="187" /></a><p class="wp-caption-text"><span style="font-family: verdana, geneva;">The glorious dead</span></p></div>
<p style="text-align: left;"><span style="font-family: verdana, geneva;"> </span></p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;"><strong>On the 11ᵗʰ of November (a poignant day, being Remembrance Day throughout the Commonwealth) myself and fifteen others from my battalion were bussed down from the city to the Reinforcements Training and Mobilisation Centre. What followed was a series of briefings, medicals and fitness tests to gauge our eligibility to be attached to a regular unit for operations. By the end of week 2 the fifteen had become twelve, and those who made it were finally shipped off to our receiving unit, an Armored Infantry unit based in the South.</strong></span></p>
<div class="wp-caption alignright" style="width: 335px"><img class="  " style="border: 3px solid black;" src="http://news.images.itv.com/image/file/162125/article_c4a5b774c1bec967_1360774670_9j-4aaqsk.jpeg" alt=" If Real Life had a Loading Screen..." width="325" height="183" title="If Real Life had a Loading Screen..." /><p class="wp-caption-text"><span style="font-family: verdana, geneva;">Photo courtesy of ITV: Members of our soon-to-deploy unit take part in a training serial.</span></p></div>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva;">I had mobilised under the premise of going out in the Regimental Aid Post as a medic, but due to a paperwork screw up and inter unit politics I eventually found myself assigned as an infantryman with a strike ops Company. Adjusting to the new role was difficult, as I went from a place where my skills as a trainee Physiotherapist and CMT were valued to being the absolute bottom of the ladder, eek! However, I soon found it easy to settle in once I got used to the constant assault of toilet humour and casual racism that makes up an infantry platoon – I&#8217;m with a good bunch of lads and while my well-spoken voice is something of an oddity they do love the free Physio I provide! Being a Reservist obviously there are people who have their prejudices, but having been lucky enough not to screw up at anything I&#8217;ve found myself universally accepted which is more than I could ask for! Not being part of the team was something I feared a lot more than bullets and bombs.</span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva;"><strong>Our MST has been naturally based around the role we will be undertaking. My company is the only one in the battalion that isn&#8217;t based out of the Warrior armoured vehicle. The strike operations we will be undertaking will be either on foot or Heli-based so much of the training has been counter-IED and capture/detain related. I&#8217;ve also found my niche in training the Team Medics of the platoon, so at least my skills have been put to some use (&#8220;Ever tried massaging a man&#8217;s leg when it&#8217;s not attached to his body!?&#8221;). Despite what you may hear in the news about &#8216;withdrawing of troops&#8217; and &#8216;enabling the Afghan Forces&#8217; our job there is expected to be highly kinetic and as such this type of training is essential.</strong></span></p>
<p style="text-align: left;"> </p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;">The final training hurdle was completed just before we went on Pre-Tour Leave. The Final Training Exercise (FTX) took place over eight days on Salisbury Plain. There&#8217;s something weird about training for summer ops in Afghanistan in the depths of the British winter! We lived ankle deep in mud not actually doing much at all and I&#8217;d hate to get in trouble for bringing the Army into disrepute but it really was a crappy exercise! Guard duty, 4 hours on, 4 hours off. Not at all what we&#8217;re going to be doing in Afghanistan but between the two heli-ops we did they had to find something for us to do! We&#8217;ve been told it won&#8217;t be like that in Afghan but this is the Army we&#8217;re talking about so who knows? </span></p>
<p style="text-align: left;"> </p>
<div class="wp-caption aligncenter" style="width: 381px"><img class="  " style="border: 3px solid black;" src="http://news.images.itv.com/image/file/162120/article_b7b82ea524af9bcc_1360774620_9j-4aaqsk.jpeg" alt=" If Real Life had a Loading Screen..." width="371" height="209" title="If Real Life had a Loading Screen..." /><p class="wp-caption-text"><span style="font-family: verdana, geneva;">Actors like this gentleman played the role of Afghan National Security Forces (ANSF) for our 8-day final exercise<span style="text-align: left; font-size: 13px; line-height: 19px;"> </span></span></p></div>
<p style="text-align: left;"> </p>
<p style="text-align: left;"><strong style="font-family: verdana, geneva;">I&#8217;ve finished Pre-Tour Leave now and am back at camp.  Cheeky 4 mile &#8216;steady state run&#8217; which involved half an hour of hillsprints made it clear to everyone there&#8217;ll be no rest until we board that plane in a few weeks time. There&#8217;s still three weeks to go until we fly out and I&#8217;m guessing that we&#8217;re in for tons of fitness, admin and bullsh-&#8230; stuff that will keep us busy until we step onto the plane! I&#8217;ve been told we&#8217;ll have internet at the FOB so I should be able to post occasionally on the Blog to let the RG Community what 4D gaming is like.</strong></p>
<p style="text-align: center;"> <strong><span style="font-family: verdana, geneva;">(I&#8217;ve heard the graphics are great but the story sucks and there are no re-spawn points!)</span></strong></p>
<p style="text-align: center;">-</p>
<p style="text-align: center;"><span style="font-size: 18px;"><span style="font-family: verdana, geneva;"> </span><strong style="color: #ff9900;"><span style="font-family: verdana, geneva;">Semper Fi/Hooah/God Save The Queen:</span></strong></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-size: 18px;"><strong><span style="font-family: verdana, geneva;"> </span><span style="font-family: verdana, geneva;">-Val</span></strong></span></p>
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		<title>Being a British Armed Forces Reserve</title>
		<link>http://blog.realitygamer.org/british-armed-forces-reserve/</link>
		<comments>http://blog.realitygamer.org/british-armed-forces-reserve/#comments</comments>
		<pubDate>Thu, 07 Mar 2013 19:23:43 +0000</pubDate>
		<dc:creator>Editor</dc:creator>
				<category><![CDATA[ACTION REPORTS]]></category>
		<guid isPermaLink="false">http://blog.realitygamer.org/?p=985</guid>
		<description><![CDATA[Its been along time Reality gaming, to any one who does not know who I am my name is Technoelite/Technospy a very long friend of the community who stills keeps in touch. Special hello to Andrews, Soucy and the old crew if...]]></description>
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									</div></div><p><a href="http://blog.realitygamer.org/wp-content/uploads/2013/03/ta.gif"><img class="aligncenter size-full wp-image-986" title="ta" src="http://blog.realitygamer.org/wp-content/uploads/2013/03/ta.gif" alt="ta Being a British Armed Forces Reserve" width="200" height="200" /></a></p>
<p style="text-align: center;"><strong>One of the communities closest friends and long term member Technoelite, gives advice on his experiences within the British Armed Forces Reserves. </strong></p>
<p>&nbsp;</p>
<hr />
<p>&nbsp;</p>
<p><strong>Its been along time Reality gaming, to any one who does not know who I am my name is Technoelite/Technospy a very long friend of the community who stills keeps in touch. Special hello to Andrews, Soucy and the old crew if you are still around.</strong></p>
<p style="text-align: center;"> </p>
<p>Any way this is the first blog post in a very long time. The reason for these is basically to share my experiences in the British Armed Forces Reserve aka the Territorial Army as it will soon ceased to be called due to the SDSR. Well a little bit about the unit I am Joining. The London Battalion is made up of four companies, The Princess of Wales&#8217;s Royal Regiment, Royal Regiment of Fusiliers, London Scottish and London Irish Rifles. A lot of this names you may recognise as former Regular units and cap badges turned into reserve forces to retain their individual history. Our as part of the Guards Division, is to provide infantry soldiers to reinforce the five regiments of Foot Guards on operations. I will hopefully be based at Blackheath and attached to the Royal Regiment of Fusiliers C Company, where my role will be communicating with fast air units and calling in the heavy firepower. (Some one has to carry the huge radio.)</p>
<p style="text-align: center;"> </p>
<p><a href="http://blog.realitygamer.org/wp-content/uploads/2013/03/8142145862_e964091e4d_c.jpg"><img class="size-medium wp-image-987 alignleft" style="border: 3px solid black;" title="8142145862_e964091e4d_c" src="http://blog.realitygamer.org/wp-content/uploads/2013/03/8142145862_e964091e4d_c-300x200.jpg" alt="8142145862 e964091e4d c 300x200 Being a British Armed Forces Reserve" width="300" height="200" /></a></p>
<p><strong>Well now to the fun stuff I had selection weekend, an</strong><strong>d I want to tell you about my experience down at the army selection centre at Perbright (probably spelt wrong lol). Before you ask the TA selection weekend has been brought up to standard with the regular army, you do the same thing as everyone else.</strong></p>
<p>So had to report to my TA centre at 6.00Pm Friday evening. So picture myself running from work with a good five kg pack on my back with all my stuff for the two day weekend. Arrived and met the other four applicants from C Company. (Not many I know the TA is having problems recruiting.) Great bunch of guys had a great laugh on the way down there. We arrived around 9.30 ish and hit a small problem right away; my medical paper work had not been passed along. So in theory I would not be able to conduct the weekend at all, because I may drop down dead. Luckily they gave my Warrant Officer till the morning to provide the paper work.</p>
<p>&nbsp;</p>
<p><strong>First things first the customary army search technique on any base is get you to stand along a wall and pour your stuff on the floor to check if you have any weapons or drugs.(My Haribo was confiscated, on the grounds it was a drug, i was pretty pissed.) With all this done we all thought we could get our heads down and get some kip, but no this is the British army we are talking about. 10.00pm straight into the Baharry room to have a lovely lecture on the LA 109 A1 HE grenade and its Training partner the LA 110 Practise Gr</strong><strong>enade. This lasted for god knows how long and before you knew it was 2.00am Saturday morning. Any one under any allusion this would be a cake walk should stop reading now.</strong></p>
<p>&nbsp;</p>
<div>
<p>All concept of time had gone out the window to be honest, I cant really tell you the time scale but after what I think was 5.30am where a quick drill lesson was given. (Strange thing was I remembered everything from my time as Civi instructor.) Breakfast consisted of the traditional military standard of a full English, which surprised me as having the beast fried bread I have tasted, and a decent cuppa.<a href="http://blog.realitygamer.org/wp-content/uploads/2013/03/milswim.jpg"><br /><img class="size-medium wp-image-988 alignright" style="border: 3px solid black;" title="milswim" src="http://blog.realitygamer.org/wp-content/uploads/2013/03/milswim-300x225.jpg" alt="milswim 300x225 Being a British Armed Forces Reserve" width="300" height="225" /></a>The accommodation was being renovated, so we had this cross between a 1940’s barrack room and a modern façade. One small problem the freaking paint fumes and some twat snoring put any allusion of the twenty nine of us sleeping out of the window right away. I must state this now the PARA Reg was in town, 3/4 of the applicants were for 4 Para. So basically an hour after getting into bed all we here is. GET THE FUCK UP NOW MOVE MOVE MOVE, so imagine sleep deprived use running around the centre at 3 maybe 4 pm I couldn’t tell, it was bloody cold mind you.</p>
<p><strong>It was then straight into the Physical assessments. Now to break to down we had a 500 meter 40KG jerry can lift and run completing two circuits, which was a piece of piss and a dead weight lift onto the back of a truck, ranging from 10kg to 60kg am pleased to say I got to the later. Once completed it was straight into the gym to complete various exercises. Sit ups, Press ups etc. We then came to the 1.5 mile run, the pass time for my unit was 12 min and for the Paras it was under 10min. I am happy to announce I got a time of 10 min 9 seconds, and beat at least a quarter of the Para applicants. FUCK YEH. Steak and chips for lunch to celebrate.</strong></p>
<p>&nbsp;</p>
<p>The command tasks are really self explanatory and I wont go into much detail on them, usual stuff really. Climb across the mind field or cross the river etc. (actually I did do the spilts on a metal pole, fucking hurt my gentlemen’s veg.) The highlight of the day would be a simulated attack in sections on an enemy bunker position, with practise grenades.</p>
<p>Everytime you heard the world GRENADE you must hit the floor in 4 seconds or you would get some one shout, you fuck whits you just lost you leg. (normal army shiz really, if you must know I missed the target.)</p>
<p><a href="http://blog.realitygamer.org/wp-content/uploads/2013/03/admin-ajax.jpg"><img class="size-medium wp-image-990 alignleft" style="border: 3px solid black;" title="Technoelite army cert" src="http://blog.realitygamer.org/wp-content/uploads/2013/03/admin-ajax-300x225.jpg" alt="admin ajax 300x225 Being a British Armed Forces Reserve" width="300" height="225" /></a></p>
<div>
<p><strong>I wish I could write more but I am so freaking tired. All I can say is if you get the chance freaking do it the rush of adrenaline I got was amazing and the guys in my Section where just amazing, from all walks of life. For some one who was ridiculed at School and told he wouldn’t accomplish much. Made it to University and now this.</strong></p>
<p>&nbsp;</p>
<p><strong>On Tuesday the 5th of March I was sworn into the British Army. </strong></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="color: #ff6600;"><strong><span style="font-size: 18px;">By Technoelite/ Technospy aka Mr Wilkinson</span></strong></span></p>
</div>
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		<title>How to Build an on-line clan (Alpha-Networks)</title>
		<link>http://blog.realitygamer.org/build-arma2-clan-alpha-networks/</link>
		<comments>http://blog.realitygamer.org/build-arma2-clan-alpha-networks/#comments</comments>
		<pubDate>Thu, 01 Nov 2012 08:03:27 +0000</pubDate>
		<dc:creator>Editor</dc:creator>
				<category><![CDATA[ACTION REPORTS]]></category>
		<category><![CDATA[BLOG]]></category>
		<guid isPermaLink="false">http://blog.realitygamer.org/?p=953</guid>
		<description><![CDATA[So, you've got a few guys together and want to form a clan. This article will break down what you need to be a successful clan leader. This guide mainly applies to ARMA2 and other mature online communities. However...]]></description>
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<p style="text-align: center;"> PRESENTS</p>
<p style="text-align: center;"><span style="font-family: 'arial black', 'avant garde'; font-size: 22px; color: #000000;"><a href="http://alpha-networks.co.uk/services/game-servers"><span style="color: #000000;">H</span></a>OW TO BUILD A CLAN</span></p>
<p style="text-align: center;"><em><strong>IN SIX EASY STEPS</strong></em></p>
<p style="text-align: center;"> </p>
<p><em><strong>Disclaimer:</strong>  This article is written from a perspective of comedy and entertainment. If you have trouble determining comedic works of art as factual advice, please stop reading now! Although some truth is present only an idiot would take what is written here as practical advice. This guide is written tongue in cheek!</em></p>
<p><strong><span><span style="font-family: verdana, geneva;">So, you&#8217;ve got a few guys together and want to form a clan. This article will break down what you need to be a successful clan leader. This guide mainly applies to ARMA2 and other mature on-line communities. However, by applying this to other gaming platforms you should get the same results. </span></span></strong></p>
<p><strong><span><span style="font-family: verdana, geneva;">Reality Gaming have grown phenomenally in 1 year, here&#8217;s some of the secrets behind our success.</span></span></strong></p>
<p>&nbsp;</p>
<p style="text-align: center;"><em>If this is your first clan consider reading this basic starter guide written by <a href="http://www.nextgg.com/How-to-start-a-clan-or-gaming-team.html">nextgg.com</a>. A gamers guide to starting an online clan or gaming team.</em></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 20px; color: #ff9900;"><strong>Step One &#8211; Communication.</strong></span></p>
<p>&nbsp;</p>
<p><strong><span style="font-family: verdana, geneva;">Okay, something you may overlooked is  being contactable. For the first few months of developing your clan you need to be highly visible and contactable. You are the living embodiment of your community.</span></strong></p>
<p><span><strong style="font-family: verdana, geneva;">Gaming Social Neworks (HUB)</strong><span style="font-family: verdana, geneva;"> The community will be the result of your hard work, nothing more. Do not expect friends, acquaintances or your loved ones to run or promote it for you. This means getting </span><a style="font-family: verdana, geneva;" href="http://store.steampowered.com/">steam</a><span style="font-family: verdana, geneva;">, </span><a style="font-family: verdana, geneva;" href="http://www.skype.com/intl/en-gb/home">skype</a><span style="font-family: verdana, geneva;">, </span><a style="font-family: verdana, geneva;" href="http://www.facebook.com/home.php">facebook</a><span style="font-family: verdana, geneva;">, </span><a style="font-family: verdana, geneva;" href="store.origin.com/">origin</a><span style="font-family: verdana, geneva;">, </span><a style="font-family: verdana, geneva;" href="https://twitter.com/">twitter</a><span style="font-family: verdana, geneva;">, </span><a style="font-family: verdana, geneva;" href="http://www.xfire.com/">xfire</a><span style="font-family: verdana, geneva;"> and anything else you may need to stay in contact your friends. These tools help you identify with your team mates and allow you to reach out when you have organised gatherings. No one will promote your community for you, get used selling yourself and your vision. Consider setting up a </span><a style="font-family: verdana, geneva;" href="http://facebook.com">facebook</a><span style="font-family: verdana, geneva;"> fan page and other promo pages rallying support for your new clan. </span></span></p>
<p><strong><span style="font-family: verdana, geneva;">This is hardest in the beginning, and is where 90% of all clans fail.</span></strong></p>
<p><strong style="font-family: verdana, geneva;">VOIP (Voice over I.P)</strong><span style="font-family: verdana, geneva;"> &#8211; There is no better way to communicate. Video on skype is intrusive and best left to chatting with your grandmother. I recommend </span><a style="font-family: verdana, geneva;" href="http://alpha-networks.co.uk/services/voice-servers">Team Speak or Ventrillo</a><span style="font-family: verdana, geneva;"> (</span><a style="font-family: verdana, geneva;" href="http://alpha-networks.co.uk/services/voice-servers">click here for a quality discount voice server &#8211; Use promo code: RG10FTW for an exclusive 10% discount</a><span style="font-family: verdana, geneva;">). </span></p>
<p><a style="font-family: verdana, geneva;" href="http://www.teamspeak.co.uk/">Team speak</a><span style="font-family: verdana, geneva;"> allows you and your buddies to meet in  relaxed environment dedicated to you and your team. You can hold meetings, discuss the future of the clan, organise gaming events and shoot the breeze. Building community relationships and rapport with your members is vital to being a successfully clan leader. Few members will  follow someone they do not like or know into battle.</span></p>
<p><a href="http://www.teamspeak.co.uk/"><span style="font-family: verdana, geneva;">Ventrilo, Teamspeak 3 and Mohawk voice servers running on powerful, low latency servers to give you the raw power you need for the best experience!</span></a></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; color: #ff9900;"><strong>Our Web interface for Voice Servers (Vent)</strong></span></p>
<p><a href="http://alpha-networks.co.uk/services/voice-servers"><img class="aligncenter size-medium wp-image-956" title="ventrilo-mohawk-voice-control-panel" src="http://blog.realitygamer.org/wp-content/uploads/2012/11/ventrilo-mohawk-voice-control-panel-300x158.png" alt="ventrilo mohawk voice control panel 300x158 How to Build an on line clan (Alpha Networks)" width="300" height="158" /></a></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="color: #ff9900;"><strong><span style="font-family: verdana, geneva; font-size: 20px;">Step Two &#8211; The Building Blocks of your clan.</span></strong></span></p>
<p>&nbsp;</p>
<p><strong style="font-family: verdana, geneva; font-size: 20px;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/11/building_blocks.png"><img class=" wp-image-959 alignleft" title="building_blocks" src="http://blog.realitygamer.org/wp-content/uploads/2012/11/building_blocks.png" alt="building blocks How to Build an on line clan (Alpha Networks)" width="225" height="191" /></a></strong></p>
<p><strong><span style="font-family: verdana, geneva;">First lets get our identity drawn up. What kind of team are you? Casual, serious, mature, 1337, owners, mercs, strict, friendly?  You can&#8217;t be them all. </span></strong></p>
<p><span><span style="font-family: verdana, geneva;">My advice is to do what you know best. Don&#8217;t set up a realism unit when you have no experience in realism. Do what you enjoy doing and keep doing it. Share your vision with your team mates and allocate roles. A basic community should never be run by committee. You are the leader. Assign a good 2nd in command, your basic fall back guy. Usually a trusted close friend who will watch your back. You have to earn the respect and loyalty of both him and your team mates. Dependant on what platform you game on you&#8217;ll want to get at least 6-10 active guys. This shouldn&#8217;t be too difficult with your contacts from step 1. To summarise:  You should now have a dedicated 24/7 voice server, 6-10 active guys and your best buddy as your number 2. Remember good clans have good people!</span></span></p>
<p><strong><span style="font-family: verdana, geneva;">Congratulations, your now on the path to becoming a true clan leader.</span></strong></p>
<p><span style="font-family: verdana, geneva;"> </span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 20px; color: #ff9900;"><strong>Step Three &#8211; Eat your humble pie.</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 20px;"><strong><a href="http://blog.realitygamer.org/wp-content/uploads/2012/11/pie.png"><img class=" wp-image-960 alignleft" title="pie" src="http://blog.realitygamer.org/wp-content/uploads/2012/11/pie.png" alt="pie How to Build an on line clan (Alpha Networks)" width="113" height="113" /></a></strong></span></p>
<p><span style="font-family: verdana, geneva;">That&#8217;s right. Eat it up good and proper. It&#8217;s easy at this stage to get ahead of yourself. As the leader of your community a certain ego may develop that leads to isolation, bossiness, segregation and eventually failure. You are only as important as your clans activity. No clan, no power, no dice. All clans for the first 6-12 months will be fragile things. You will be constantly under attack. Rival clans, butt hurt members, internal spies, poachers and of course the guy who was once your best friend that thinks he can do it better than you. Long and short all clans are political machines. As a clan leader you need to uphold certain quantiles to stop things from getting out of control:</span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 18px; color: #ff9900;"><strong>Integrity</strong></span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><strong></strong>Stick to your guns and decisions. Would you follow someone who doesn&#8217;t follow themselves?</span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 18px; color: #ff9900;"><strong>Dedication</strong></span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><strong> </strong>It&#8217;s your team, your clan, your problem. Be dedicated like no one else and lead by example.</span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 18px; color: #ff9900;"><strong>Humility </strong></span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><strong></strong>Always get on the right side of the argument. Never play the clan leader card.</span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 18px; color: #ff9900;"><strong>Openness </strong></span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><strong></strong>Welcome to my clan, my door is always open. Have a good idea?</span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 18px; color: #ff9900;"><strong>Creativity</strong></span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><strong></strong>Come up with ideas, support other good ideas with your work </span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;">(<a href="http://www.youtube.com/playlist?list=PL0EA61A7832BADEC4">photophop is a great skill to have</a>) Helps build your logo&#8217;s, image, brand.</span></p>
<p style="text-align: center;"><span style="font-size: 18px; color: #ff9900;"><strong style="font-family: verdana, geneva;">Fairness</strong></span></p>
<p style="text-align: center;"><strong style="font-family: verdana, geneva;"></strong><span style="font-family: verdana, geneva;">Be firm but fair. Build a reputation you and your community are proud off. </span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 18px; color: #ff9900;"><strong>Assertiveness</strong></span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><strong> </strong>do not mistake  as aggressiveness. State clearly what you expect from your members.</span></p>
<p style="text-align: center;"><span style="color: #ff9900;"><span style="font-family: verdana, geneva; font-size: 18px;"><strong>Sense of </strong></span><span style="font-family: verdana, geneva; font-size: large;"><strong>humour</strong></span></span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><strong></strong>This you have to work on by yourself. Remember, a strong man can laugh at himself.</span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="color: #ff9900;"><strong style="font-family: verdana, geneva; font-size: 20px;"><span style="font-family: verdana, geneva; font-size: 20px;">Step Four &#8211; Funding and Support.</span></strong></span></p>
<p style="text-align: left;"> </p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;">Look at you. You&#8217;ve come this far and so must be serious about becoming a true online leader. You have 6-10 regular guys and growing, a Team Speak server with your buddies on ready to play. You&#8217;ve avoided being stabbed in the back so far so maybe it&#8217;s time to step it up? It&#8217;s time to get a dedicated server and website:</span></p>
<p style="text-align: left;"> </p>
<p style="text-align: left;"><a href="http://alpha-networks.co.uk"><img class="aligncenter size-medium wp-image-974" title="high-quality-game-servers-from-just-25p" src="http://blog.realitygamer.org/wp-content/uploads/2012/11/high-quality-game-servers-from-just-25p-300x62.png" alt="high quality game servers from just 25p 300x62 How to Build an on line clan (Alpha Networks)" width="300" height="62" /></a></p>
<p>&nbsp;</p>
<p><strong><span style="text-decoration: underline;"><cite>Option #1 (No web experience)</cite></span></strong></p>
<p><span><cite>If you have no knowledge of webdesign or gfx, you&#8217;re going  to start at the bottom. You already posses the traits of a good leader, but you can&#8217;t do everything by yourself. </cite></span></p>
<p><span><cite><a href="http://www.iclanwebsites.com/">http://www.iclanwebsites.com/</a> (Very basic clan layout) Amateur looking.</cite></span></p>
<p><span><cite><a href="http://www.enjin.com/">http://www.enjin.com/</a> (Free, basic, easy payment plan)</cite></span></p>
<p>&nbsp;</p>
<p><a href="http://alpha-networks.co.uk"><img class="aligncenter size-medium wp-image-973" title="all-new-cloud-dedicated-servers" src="http://blog.realitygamer.org/wp-content/uploads/2012/11/all-new-cloud-dedicated-servers-300x62.png" alt="all new cloud dedicated servers 300x62 How to Build an on line clan (Alpha Networks)" width="300" height="62" /></a></p>
<p>&nbsp;</p>
<p><strong><cite>Option #2 (Webmaster)</cite></strong></p>
<p><span><cite>So you know a little about web hosting and don&#8217;t want a clone site like everyone else? You have a member that can help out?</cite></span></p>
<p><span><cite><a href="http://alpha-networks.co.uk/services/web-hosting">http://alpha-networks.co.uk/services/web-hosting</a> (Premium affordable hosting) </cite></span></p>
<p><span><cite><a href="https://alpha-networks.co.uk/order/web-hosting">https://alpha-networks.co.uk/order/web-hosting</a> (Packages)</cite></span></p>
<p><span><cite><a href="http://www.ntchosting.com/">http://www.ntchosting.com/</a> (Another great affordable web host)</cite></span></p>
<p><span><a href="http://alpha-networks.co.uk/services/web-hosting"><cite>(click here for a quality discount on your hosting server &#8211; Use promo code: RG10FTW for an exclusive 10% discount)</cite></a></span></p>
<p><span><cite>The Reality Gaming network is proud to be hosted by Alpha Networks. It&#8217;s easy interface has allowed us to create several sites on one platform. If you are serious about your clan this is the way to go. You can set up a basic ad-free forum in minutes. I recommended:</cite></span></p>
<p><span><cite><a href="https://www.vbulletin.com/">https://www.vbulletin.com/</a> (The best, Requires a licence, Top Dollar)</cite></span></p>
<p><span><cite><a href="http://www.simplemachines.org/">http://www.simplemachines.org/</a> (Basic Easy free clan forums)</cite></span></p>
<p><span><cite><a href="https://www.phpbb.com/downloads/">https://www.phpbb.com/downloads/</a> (The RG forum in use now, free and easy)</cite></span></p>
<p><span><cite>It&#8217;s worth taking the time to learn or finding someone to help you install a basic forum with the hosting above. Why? It&#8217;s cheaper, looks better, allows you to customise your clans brand and attracts a better quality of member. <a href="http://wiki.simplemachines.org/smf/Installing">Here&#8217;s a guide for Simple Machines.</a></cite></span></p>
<p><span><cite>Your website at this stage need only be a basic front page with a forum. A central place for you and your buddies to communicate. You now have <a href="http://alpha-networks.co.uk/services/voice-servers">Team Speak</a> and an on-line presence. A place where your members can share private information, arrange battles with other teams while adding more weight to step 1, the most important step, communication.</cite></span></p>
<p style="text-align: center;"><cite> </cite></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; color: #ff9900;"><strong>Our host has helped us down the hard competitive road of building a clan</strong></span></p>
<p><a href="http://alpha-networks.co.uk/services/voice-servers"><img class="aligncenter" title="320x240" src="http://blog.realitygamer.org/wp-content/uploads/2012/11/320x240-300x225.jpg" alt="320x240 300x225 How to Build an on line clan (Alpha Networks)" width="300" height="225" /></a></p>
<p><span style="font-family: verdana, geneva;"> </span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 20px; color: #ff9900;"><strong>Step Four &#8211; The long ride</strong></span></p>
<p style="text-align: center;"> </p>
<p><strong><span style="font-family: verdana, geneva;">The honeymoon is over. The initial excitement of creating a clan has worn off. What seemed like a good idea has now become a daily chore. This is what separates the men from the boys. This is when you and your clan are most vulnerable. At this stage we can expect 80% of all clans to fold and scatter to the wind. If you are lucky you will have good loyal members who help you through this stage. You need to make a choice. Shut the team down and go into hibernation (most clans never survive this but it stops internal/brand damage) or hand over the torch. Once again, what you return to may not resemble what you left behind, but it&#8217;s either this or clan death.</span></strong></p>
<p><span><span style="font-family: verdana, geneva;">Why this stage? &#8211; There comes a time when being the leader, paying for everything, doing all the work is not reward enough. You realise you are 1 in a million guys trying to make it. You realise you need the help of your clan mates to make it work. At this stage you are asking your members to invest their time, money and life into your vision. Most teams never reach this stage.</span></span></p>
<p><strong><span style="font-family: verdana, geneva;">Like most things clans have cycles, you need to prepare for these times. This is where your contacts and communication network will come in handy. Even if your clan is dead always remember the power was in the people (the members of your clan) The websites, names, places, TS, games will change, but the people will stay the same. As you and your leadership experience grows you will be able to re-invent yourself, captivate new members and strengthen your reputation as a solid leader.</span></strong></p>
<p><span style="font-family: verdana, geneva;">Don&#8217;t make too many enemies along the way, keep in touch with quality members. These golden few will always be the backbone of your community, you will need them more than they need you.</span></p>
<p><span style="font-family: verdana, geneva;"> </span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 20px; color: #ff9900;"><strong>Step Five - </strong><strong>Infrastructure and Gaming servers</strong></span></p>
<p style="text-align: center;"> </p>
<p><strong><span style="font-family: verdana, geneva;">My god&#8230; if you have reached this stage which means you&#8217;ve been through the struggle and come through the fire. What can I tell you, you don&#8217;t already know? You have all the basics skills of what it takes to be a successful clan leader. Now it&#8217;s time for s**t to get real.</span></strong></p>
<p><span style="font-family: verdana, geneva;"><strong>Clan Server</strong> &#8211; We started using a 10 man alpha networks server in 2011 and now have 4 dedicated servers, 500 player TS and 7 websites. How did we put this together in a year? A dedicated, reliable, affordable server host, That&#8217;s how&#8230;</span></p>
<p style="text-align: center;"> <strong><span style="font-family: verdana, geneva;">Not being a wizz kid myself, Web interfaces help alot!</span></strong></p>
<p><a href="http://alpha-networks.co.uk/services/web-hosting"><img class="aligncenter size-medium wp-image-957" title="web-hosting-control-panel" src="http://blog.realitygamer.org/wp-content/uploads/2012/11/web-hosting-control-panel-300x158.png" alt="web hosting control panel 300x158 How to Build an on line clan (Alpha Networks)" width="300" height="158" /></a></p>
<p><strong><span style="font-family: verdana, geneva;"><a href="http://alpha-networks.co.uk/">Alpha Networks</a> host a huge range of high FPS game servers with high bandwidth, low latency connectivity which ensures we get the best gaming experience possible. It&#8217;s allowed RG to grow step by step. </span></strong></p>
<p><span style="font-family: verdana, geneva;">The more funding and support the community has received, the more we have grown. Even if you are a complete noob, the full functional control over your game server via the <a href="http://alpha-networks.co.uk/">gaming control panel</a> is amazing. For ARMA 2 you can stop and start the game, upload mods, have different server configs &#8211; It&#8217;s even backed by a dedicated ARMA 2 support team who answer tickets quickly and solve any problems you may have. Many other hosts offer very limited control, ARMA2 requires a unique support structure and <a href="http://alpha-networks.co.uk">Alpha Networks</a> delivers.</span></p>
<p><strong><span style="font-family: verdana, geneva;">It&#8217;s essential your </span><a style="font-family: verdana, geneva;" href="http://alpha-networks.co.uk/services/web-hosting">Webspace</a><span style="font-family: verdana, geneva;">, </span><a style="font-family: verdana, geneva;" href="http://alpha-networks.co.uk/services/voice-servers">Teamspeak</a><span style="font-family: verdana, geneva;"> and </span><a style="font-family: verdana, geneva;" href="http://alpha-networks.co.uk/services/game-servers">gaming server</a><span style="font-family: verdana, geneva;"> are reliable and always operational. Excessive downtime, broken servers and no VOIP will kill your clan very quickly. RG&#8217;s success is partially down to our support from <a href="http://alpha-networks.co.uk/">Alpha Networks</a>.</span></strong></p>
<p><span style="font-family: verdana, geneva;">At this stage your community will require regular funding. Setting up <a href="https://www.paypal.com/">Paypal </a>will allow you to receive donations to keep the clan alive. Don&#8217;t expect this to happen overnight, I personally funded RG for 12 months to get it off the ground. Expect to pay for your community when times are hard. From my experience, funding is your life blood. If it stops flowing so does the community.</span></p>
<p><span style="font-family: verdana, geneva;"> </span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 20px; color: #ff9900;"><strong>Step Six  - It&#8217;s lonely at the top</strong></span></p>
<p>&nbsp;</p>
<p><strong><span style="font-family: verdana, geneva;">Congratulations my friend, you made it. With the right friends, determination, hard work and support you&#8217;ve got yourself a clan. As an experienced clan leader I offer you these final words of wisdom.</span></strong></p>
<p>&nbsp;</p>
<ul>
<li><span style="font-family: verdana, geneva;">If you clash with someone who challenges you early on (Make an example of them and remove them asap)</span></li>
<li><span style="font-family: verdana, geneva;">Always remember you are the leader of your clan, no members, no clan, no need for a leader (This is very important!)</span></li>
<li><span style="font-family: verdana, geneva;">Be prepare to lose friends along the way. (Jealousy, discontent, sabotage, betrayal)</span></li>
<li><span style="font-family: verdana, geneva;">Build a solid foundation (Growing too quickly can be bad, make sure the clan can run with or without you)</span></li>
<li><span style="font-family: verdana, geneva;">Lastly, Be the Leader you would like to have followed (Don&#8217;t let the leadership go to your head)</span></li>
</ul>
<div style="text-align: center;"> </div>
<div style="text-align: center;"><strong><span style="font-family: verdana, geneva;">Good luck with your clan and may the internet gods be with you.</span></strong></div>
<div style="text-align: center;"> </div>
<div style="text-align: center;"> </div>
<p style="text-align: center;"> <a href="http://alpha-networks.co.uk"><img title="alpha_networks_small" src="http://blog.realitygamer.org/wp-content/uploads/2012/11/alpha_networks_small-300x125.jpg" alt="alpha networks small 300x125 How to Build an on line clan (Alpha Networks)" width="300" height="125" /></a></p>
<p><a href="http://alpha-networks.co.uk"><br /></a></p>
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		<title>Let&#8217;s get the ARMA 3 Devs home</title>
		<link>http://blog.realitygamer.org/bohemia-employees-detained/</link>
		<comments>http://blog.realitygamer.org/bohemia-employees-detained/#comments</comments>
		<pubDate>Tue, 02 Oct 2012 11:07:54 +0000</pubDate>
		<dc:creator>Editor</dc:creator>
				<category><![CDATA[ARMA 2]]></category>
		<guid isPermaLink="false">http://blog.realitygamer.org/?p=923</guid>
		<description><![CDATA[Facing up to 20 years in prison, for taking pictures of an island, just like countless other tourists before them, the Czech developers are being charged with espionage. Only because they happen to work on a computer game...]]></description>
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									</div></div><p style="text-align: center;"><a href="http://www.helpivanmartin.org/"><img class="aligncenter  wp-image-924" title="armadevsbanner" src="http://blog.realitygamer.org/wp-content/uploads/2012/10/armadevsbanner.png" alt="armadevsbanner Lets get the ARMA 3 Devs home" width="480" height="96" /></a></p>
<p style="text-align: center;">Quote from  <a href="http://www.helpivanmartin.org/">http://www.helpivanmartin.org/</a></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;">As many of you may know, two of <a href="http://en.wikipedia.org/wiki/Bohemia_Interactive" target="_blank">Bohemia Interactive&#8217;s</a> developers, <a href="http://cz.linkedin.com/pub/ivan-buchta/7/3a7/939" target="_blank">Ivan Buchta,</a> and <a href="http://mxl.cz/aboutme" target="_blank">Martin Pezlar,</a> are currently detained in a prison in Greece, charged with allegations of spying. The arrest took place on September 9th near their hotel, and was first reported by Greek site <a href="http://www.helpivanmartin.org/#newsreport">Lesvos news</a>.</span></p>
<p><span style="font-family: verdana, geneva; font-size: 12px;">Facing up to 20 years in prison, for taking pictures of an island, just like countless other tourists before them, the Czech developers are being charged with espionage. Only because they happen to work on a computer game, a game that portrays Greece as a battlefield for a fictional futuristic conflict between the USA and Iran in the year 2035.</span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-size: 20px; font-family: 'arial black', 'avant garde';"><strong>Free Ivan and Martin</strong></span></p>
<p style="text-align: center;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/10/600x-1.jpg"><img class="aligncenter  wp-image-931" title="600x-1" src="http://blog.realitygamer.org/wp-content/uploads/2012/10/600x-1.jpg" alt="600x 1 Lets get the ARMA 3 Devs home" width="540" height="322" /></a><span style="text-align: center;"> </span></p>
<p style="text-align: center;"><span style="font-size: 22px; font-family: verdana, geneva;"><a href="http://www.helpivanmartin.org/">http://www.helpivanmartin.org/</a></span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;">So you&#8217;ve seen the posts on facebook, the support from the official </span><strong style="font-family: verdana, geneva; font-size: 12px;">Free Ivan and Martin</strong><span style="font-family: verdana, geneva; font-size: 12px;"> </span><a style="font-family: verdana, geneva; font-size: 12px;" href="https://twitter.com/HelpIvanMartin">twitter</a><span style="font-family: verdana, geneva; font-size: 12px;">. You&#8217;ve witnessed the arma community rise up in solidarity with a common goal &#8211; getting two regular guys who like making video games out of jail. So why have Ivan and Martin still not been released?</span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><strong><span style="font-family: verdana, geneva;"> Ivan doing what he loves</span></strong></p>
<p><a href="http://blog.realitygamer.org/wp-content/uploads/2012/10/arma-3.jpg"><img class="aligncenter size-medium wp-image-932" title="arma-3" src="http://blog.realitygamer.org/wp-content/uploads/2012/10/arma-3-300x165.jpg" alt="arma 3 300x165 Lets get the ARMA 3 Devs home" width="300" height="165" /></a></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;">When first hearing the news of the devs being detained, initial thoughts went to artists pushing boundaries to improve their work. Attention to detail is everything and the arma series has thrived on it. Assuming the news would blow over and this big misunderstanding would be squared away, we had put this whole event to the back of our minds. After all, once the guys had explained they we&#8217;re just two normal guys from a company who made video games, this whole thing would be laughed off and put down to a publicity stunt. This assumption was wrong.</span></p>
<p>&nbsp;</p>
<p><strong><span style="font-family: verdana, geneva; font-size: 12px;">Ivan and Martin are no spies, but passionate community members, dedicated to the game and its experience for the player. Many of us have witnessed <a href="http://www.youtube.com/watch?v=CBmF4q-l1ZA" target="_blank">Ivan talking in interviews</a> passionately about the progress of ARMA3 and all the new features, also developed by Martin. </span></strong></p>
<p><strong><span style="font-family: verdana, geneva; font-size: 12px;"> </span></strong></p>
<p style="text-align: center;"><strong><span style="font-family: verdana, geneva;">The News Breaks</span></strong></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 12px;"><a href="http://www.helpivanmartin.org/"><img class="aligncenter  wp-image-925" title="greekshot" src="http://blog.realitygamer.org/wp-content/uploads/2012/10/greekshot.jpg" alt="greekshot Lets get the ARMA 3 Devs home" width="484" height="400" /></a></span></p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"> </span></p>
<p>&nbsp;</p>
<p><span style="text-decoration: underline; font-family: verdana, geneva; font-size: 12px;"><strong>The official word came a few days later via the bohemia press office:</strong></span></p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><cite title="Official Bohemia Statement"><br /></cite></span></p>
<blockquote>
<p><strong><span style="font-family: verdana, geneva; font-size: 12px;"><cite title="Official Bohemia Statement">A statement by Bohemia Interactive CEO regarding the detainment of Ivan Buchta and Martin Pezlar</cite></span></strong></p>
<p>&nbsp;</p>
<p><strong><span style="font-family: verdana, geneva; font-size: 12px;"><cite title="Official Bohemia Statement">Prague, 20th September 2012</cite></span></strong></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><cite title="Official Bohemia Statement">My colleagues and I were shocked when we found out about the detention of our co-workers and friends, Martin Pezlar and Ivan Buchta, on the Greek island of Lemnos. Everybody who knows them realizes that they’re not spies and certainly never intended to threaten Greek national security.</cite></span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><cite title="Official Bohemia Statement">The guys visited the island as tourists. Their trip to Lemnos was personal, organized via travel agent, with the single goal of experiencing the place that had inspired the virtual environments of Arma 3, a computer game that they’ve been working on over the past two years.</cite></span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><cite title="Official Bohemia Statement">Our company has never gathered or collected any restricted information, such as photos or blueprints of military installations of any nation, nor have we ever tasked anybody else to do it on our behalf. We always respect the law and we develop all of our products using publicly available materials only &#8211; Arma 3 is no exception.</cite></span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><cite title="Official Bohemia Statement">According to media sources, the Greek ministry of National Defence actually examined our game, after local authorities raised this topic. They assured that the game is fine. Originally planned for release in autumn of this year, it is based upon a fictional future, set in 2035.</cite></span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><cite title="Official Bohemia Statement">The whole incident is a terrible personal tragedy for Ivan, Martin and their families; I believe it to be no more than a deep misunderstanding, one which will be swiftly explained. I’m ready to support the guys and their families in these difficult times as much as I can.</cite></span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><cite title="Official Bohemia Statement"><br /><strong>Marek Španěl</strong><br /><strong>Bohemia Interactive a.s.</strong><br /><strong>CEO</strong></cite></span></p>
<p><strong><span style="font-family: verdana, geneva; font-size: 12px;"> </span></strong></p>
<p style="text-align: center;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/10/Marek_Spanel-376x500.jpg"><img class="aligncenter  wp-image-937" title="Marek_Spanel-376x500" src="http://blog.realitygamer.org/wp-content/uploads/2012/10/Marek_Spanel-376x500-225x300.jpg" alt="Marek Spanel 376x500 225x300 Lets get the ARMA 3 Devs home" width="180" height="240" /></a></p>
</blockquote>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;">A month ago our friends at<a href="http://www.podcast17.com/"> Podcast17</a> invited Casey and I to an interview with Ivan. Our <a href="http://forums.realitygamer.org/viewtopic.php?f=23&amp;t=1432&amp;p=6123&amp;hilit=podcast17#p6123">community gathered several questions</a>. This all seemed a little too close to home and I started thinking what it would feel like to be imprisoned and taken away from my own family (kids) for perusing realism. Could I be targeted by my own government for creating campaigns or missions in game for our arma2 community? What if one day I went on holiday, took some pictures of a building only to be arrested and facing charges for espionage. Espio-wha???</span></p>
<p><span style="font-family: verdana, geneva; font-size: 12px;">The Greek authorities are obviously taking this very seriously, a group of British plane spotters were arrested in similar circumstances in 2001. They were held for six months before being released on £9000 bail. With a joint effort we can make a difference and get these guys out sooner. </span></p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"> </span></p>
<p><strong><span style="font-family: verdana, geneva; font-size: 12px;"><em>Martin Pezlar and Ivan Buchta, are currently being held in Mytilene &#8211; the capital of Greek island Lesbos. </em></span></strong></p>
<blockquote>
<p><span style="font-family: verdana, geneva; font-size: 12px;"> </span></p>
<p><span style="text-decoration: underline; font-family: verdana, geneva; font-size: 12px;"><strong>They recently made this combined statement:</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><cite>&#8220;The conditions are tough, but the people we meet treat us fairly and correctly. It is all a completely absurd misunderstanding that will certainly be quickly explained,&#8221; the pair wrote in a joint statement.</cite></span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><cite>&#8220;We mainly think of you, our families; you have to stay calm and not to worry about us. We hope we will meet soon.&#8221;</cite></span></p>
<p>&nbsp;</p>
<p><span style="text-decoration: underline; font-family: verdana, geneva; font-size: 12px;"><strong>Bohemia Interactive spokesman Ota Vrtatko</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><cite>&#8220;They took photographs and videos in public areas, as countless tourists arriving to enjoy the beauty and hospitality of Greece may well do. These included a short video as they drove through the main road passing around the international airport, where in one short part of the video off in the distance some hangars and other buildings of the complex can be seen.</cite></span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><cite>&#8220;It&#8217;s very likely that many tourists may have pictures similar to those taken by Ivan and Martin in their own family albums, without being aware that they put themselves or their families at risk.&#8221;</cite></span></p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><cite>&#8220;The in-game Limnos is close to completion, and it&#8217;s far from an identical replication of the real place. It was heavily modified to fit the game&#8217;s backstory, a purely fictional 2035 setting. It was rescaled to only 75 per cent of the real island, and it does not attempt to display any real world military installations situated on the island.&#8221;</cite></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<blockquote>
<p style="text-align: center;"><a href="http://www.helpivanmartin.org/"><img title="344f3w1" src="http://blog.realitygamer.org/wp-content/uploads/2012/10/344f3w1.png" alt="344f3w1 Lets get the ARMA 3 Devs home" width="250" height="250" /></a></p>
</blockquote>
<p style="text-align: center;"><span style="font-size: 24px; font-family: 'arial black', 'avant garde'; color: #28b4d7;"><strong>Show your support now!</strong></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-family: 'arial black', 'avant garde'; font-size: 28px;"><a href="http://www.helpivanmartin.org/">http://www.helpivanmartin.org/</a></span></p>
</blockquote>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 12px;"> </span></p>
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		<title>Zombies of BI: It’s a no-brainer!</title>
		<link>http://blog.realitygamer.org/dayz-zombies-bi-its-no-brainer/</link>
		<comments>http://blog.realitygamer.org/dayz-zombies-bi-its-no-brainer/#comments</comments>
		<pubDate>Mon, 13 Aug 2012 15:58:46 +0000</pubDate>
		<dc:creator>Editor</dc:creator>
				<category><![CDATA[ACTION REPORTS]]></category>
		<guid isPermaLink="false">http://blog.realitygamer.org/?p=900</guid>
		<description><![CDATA[When the news of Bohemia Interactive postponing the release date of the long awaited ArmA3 was hot off the press, the air was filled with the sound of one million butthurt fans typing away their rants on online forums...]]></description>
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									</div></div><p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"> <a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/dayz.png"><img class="size-full wp-image-901" title="dayz" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/dayz.png" alt="dayz Zombies of BI: It’s a no brainer!" width="256" height="256" /></a></span></p>
<p style="text-align: center;"><span style="font-size: 20px;"><strong><span style="font-family: verdana, geneva;">Zombies of BI: It’s a no-brainer!</span></strong></span></p>
<p style="text-align: center;"> </p>
<p><span style="font-family: verdana, geneva;">We at Reality Gaming can hardly believe the response and success of DayZ. Its huge player base is a welcomed breath of fresh air, with the life it has brought to a 4 year old game being nothing less than extraordinary.  Our popular blogger <a title="Valravn" href="http://forums.realitygamer.org/memberlist.php?mode=viewprofile&amp;u=1513" target="_blank">Valravn</a> gives his view on on why Bohemia Interactive&#8217;s direction has changed; not with a bang or a whimper, but with zombies breaking down the back door.</span></p>
<p style="text-align: center;"><strong><span style="font-family: verdana, geneva;"> DAY-Z Get&#8217;s the green light! </span></strong></p>
<p><strong><span style="font-family: verdana, geneva;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/2287327-dayz_game.jpg"><img class="aligncenter" title="2287327-dayz_game" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/2287327-dayz_game-300x187.jpg" alt="2287327 dayz game 300x187 Zombies of BI: It’s a no brainer!" width="300" height="187" /></a></span></strong></p>
<p>&nbsp;</p>
<p><strong><span style="font-family: verdana, geneva;">When </span></strong><strong><span style="font-family: verdana, geneva;">the news of Bohemia Interactive postponing the release date of the long awaited ArmA3 was hot off the press, the air was filled with the sound of one million butthurt fans typing away their rants on online forums. In an interview with Rock, Paper Shotgun last month Jay Crowe from BI cited the need for all the edges to be smoothed out in order for ArmA3 to be released bug-free (read the filth <a href="http://www.rockpapershotgun.com/2012/06/14/interview-bohemia-talk-arma-3-modding-day-z/">HERE</a>). Seeing as this gentleman is one of the two creative directors for the recently announced DayZ stand-alone title I don’t think this guy is fooling anyone.</span></strong></p>
<p>&nbsp;</p>
<div>
<p><span style="font-family: verdana, geneva;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/Item_Canned_Food.png"><img class="size-thumbnail wp-image-905 alignleft" title="Item_Canned_Food" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/Item_Canned_Food-150x150.png" alt="Item Canned Food 150x150 Zombies of BI: It’s a no brainer!" width="150" height="150" /></a></span><span style="font-family: verdana, geneva;">DayZ, an immensley popular and very, very fun mod has been available on Armaholic.com for a while now and is based around an ‘unknown infection’ (quelle originalité!) spreading through Chernarus, turning every commie and country bumpkin into a flipflop wearing zombie. The mod has a survival RPG feel to it and features new weapons, a hunger/thirst system and realistic medical system (apparently). On July 7th the creator Dean &#8220;Rocket&#8221; Hall announced that he was working with BI to produce a stand-alone title.</span></p>
<p><strong><span style="font-family: verdana, geneva;">An IGN article describes how the mod was inspired by Mister rocket’s 30-week exercise in the Jungle when he was in the Army &#8211; they honestly talk about it like he’d been hunting flipflops in ‘nam or something instead of military training. Although it does sound pretty nails; the stuff they say he went through sounds like the most boring parts of MGS3: Snake Eater pulled together into one lame summer holiday. The article in question grovels at the feet of DayZ, calling it “one of the best games in the world” right now. Truth be told, it is rather good; it had me screaming into my microphone like a little girl while having my love-length chewed off by a brains-hungry zombie creating what sounded like porn sounds. Furthermore according to the DayZ website by August the unique number of users had apparently exceeded 1,000,000 but I didn’t even know that many people had heard of ArmA, let alone played it!</span></strong></p>
<p><span style="font-family: verdana, geneva;"> </span></p>
<p><span style="font-family: verdana, geneva;">I was initially outraged that these high-profile game reviewers, also including the likes of PC Gamer and Gamespy barely actually mentioned that DayZ is not currently its own game, and is at this stage merely a mod for ArmA2. However I dried my eyes and regained my composure when I considered that by erroneously calling DayZ ‘the best game in the world right now’ they were basically saying that ArmA2 &#8211; in all its modability and versatility &#8211; was by extension one of the ‘best games in the world ‘at the moment. Considering it’s several years old now you’ve got to give it some credit even if the big-business, over-subscribed media don’t! To further cool my jets I was actually rather happy to hear when the job of turning DayZ into a stand-alone game was Bohemia’s; and rightfully so too! Zombie games are and have always been immensely popular and it’s about time that BI had their big break.</span></p>
<p><span style="font-family: verdana, geneva;"> <a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/A47BZ.jpg"><img class="alignright size-medium wp-image-903" title="A47BZ" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/A47BZ-300x168.jpg" alt="A47BZ 300x168 Zombies of BI: It’s a no brainer!" width="300" height="168" /></a></span></p>
<p><strong><span style="font-family: verdana, geneva;">But what of ArmA3? The long awaited blockbuster that’s been hyped to hell despite its release date being pushed further back? I feel like waking screaming in the dead of night with a cold sweat, clutching my teddybear to my chest in terror of the nightmares of ArmA3 being another Duke Nukem Forever (more like Duke Nukem ForNEVER amirite?) or Half Life 2: Episode 3. To their credit, BI did provide a smashing E3 presentation on the longer-to-be-awaited epic that is ArmA 3 &#8211; or ArmA III as they’re starting to call it, but to be honest they could call it ‘Scott Miller’s Very Gay Adventures in Limnos’ and I wouldn’t really care. Furthermore their promise of a playable alpha is mouthwatering and I see no reason for BI, who seem like a bunch of very respectable lager-drinking Czechs, to go back on that.</span></strong></p>
<p><span style="font-family: verdana, geneva;"> </span></p>
<p><span style="font-family: verdana, geneva;">Some may say that BI are using DayZ to capitalise on a popular asset in pursuit of the Dollar &#8211; and that may be true &#8211; but so what? DayZ offers a highly popular cash-cow that not only will not only further showcase the very tasty-looking ArmA3 engine but will also potentially generate a heck of a lot of revenue and much needed publicity for a developer that, in my opinion, deserves to make it big.</span></p>
<p>&nbsp;</p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 16px;"><strong>The Future? How DAY-Z could look as a stand alone ARMA 3 title (WarZ)</strong></span></p>
<p style="text-align: center;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/arma2dayz.jpg"><img class="wp-image-906 aligncenter" title="arma2dayz" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/arma2dayz-1024x562.jpg" alt="arma2dayz 1024x562 Zombies of BI: It’s a no brainer!" width="459" height="251" /></a></p>
<p>&nbsp;</p>
<p><strong><span style="font-family: verdana, geneva;">That said, Take On Helicopters was goddamn awful; such a massive game and not a flipflop in sight. I can only hope that the mod creator (not to mention project lead) of DayZ, Dean &#8220;Rocket&#8221; Hall and his team will make like Jessie and James and protect BI from devastation.</span></strong></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
</div>
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		<title>You Know You’re Playing ArmA When</title>
		<link>http://blog.realitygamer.org/youre-playing-arma/</link>
		<comments>http://blog.realitygamer.org/youre-playing-arma/#comments</comments>
		<pubDate>Thu, 09 Aug 2012 11:35:55 +0000</pubDate>
		<dc:creator>Editor</dc:creator>
				<category><![CDATA[ACTION REPORTS]]></category>
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		<description><![CDATA[It’s safe to say that the battlefield is a hostile, stressful environment. Lying on the fringes of tactical shooter and military simulation, Bohemia Interactive does an excellent job with ArmA by creating an atmosphere that...]]></description>
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									</div></div><p style="text-align: center;"> </p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/349986625.jpg"><img class=" wp-image-887 aligncenter" title="349986625" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/349986625.jpg" alt="349986625 You Know You’re Playing ArmA When" width="522" height="328" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong><span style="text-decoration: underline; font-size: 14px; font-family: verdana, geneva;">You Know You’re Playing ArmA When&#8230;. (YKYPAW): The Bad, The Uglier, And the Ugliest of ArmA2</span></strong></p>
<p><span style="font-size: 12px; font-family: verdana, geneva;">It’s safe to say that the battlefield is a hostile, stressful environment. Lying on the fringes of tactical shooter and military simulation, Bohemia Interactive does an excellent job with ArmA by creating an atmosphere that objectively portrays warfare without the pomp and glorification we see in modern FPS games.</span></p>
<p><strong><span style="font-size: 12px; font-family: verdana, geneva;">However, despite its attempt at seamless realism we can’t ignore that with all the complex models and scripting coupled with the sheer enormity of the game there exist many issues. Some of these errors are cited by critics as a reason why ArmA hasn’t succeeded so well in mainstream gaming. I don’t disagree with this, as with the amount of times my game has crashed or I’ve lagged into a tank and died, myself and other OFP/ArmA connoisseurs must have developed superhuman patience (or a personality disorder).</span></strong></p>
<p><span style="font-size: 12px; font-family: verdana, geneva;">These errors and weird gameplay features range from amusing to fairly confusing to downright frustrating.</span></p>
<p>&nbsp;</p>
<p><strong><span style="text-decoration: underline; font-size: 14px; font-family: verdana, geneva;">YKYPAW: The cows have more detailed models and are smarter than humans</span></strong></p>
<p><span style="font-size: 12px; font-family: verdana, geneva;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/images1.jpg"><img class="alignright size-medium wp-image-889" title="images" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/images1-300x163.jpg" alt="images1 300x163 You Know You’re Playing ArmA When" width="300" height="163" /></a>When ArmA2 came out there was a lot of excitement over the ambient life that inhabited Chernarus. High school sophomore loners could satisfy their sociopathic tendencies by running over rabbits and blowing up goats with satchel charges (if you haven’t done it yet, do it&#8230; it’s goddamn hilarious). The fact that you can actually go onto the Editor and PLAY as a dog or a chicken &#8211; and pick up grenades and ammo too &#8211; makes me think that Bohemia were attempting to appeal to the six-year-old girl audience when building a war game which was My Little Pony compatible, which is great in my book. But when every single type of a certain unit placed in the Editor has more or less the same face with a soulless, blank expression and staring, emotionless eyes I really don’t care about seeing the muscles on a cow’s back ripple as it wanders around the battlespace.</span></p>
<p><strong><span style="font-size: 12px; font-family: verdana, geneva;">It’s true. It seriously looks like the cow models have a higher polygon count than human units. If you don’t believe me then go into the game on full graphical settings and check it out. That said, the idea of seeing every single whitehead and pockmark on an infantryman’s face isn’t exactly top of the list of things I’m waiting to see in ArmA3.</span></strong></p>
<p><span style="font-size: 12px; font-family: verdana, geneva;">The difference between how ArmA’s wildlife and its military units behave is enough to make Richard Dawkins attend evening mass. If you place a chicken or a cow in-game it will wander around eating stuff off of the ground, playing its part in creating a quaint picture of the countryside. But place an infantry squad in-game and without any scripts, waypoints or enemy to engage they will simply stand in formation with their heads swiveling around and an occasional, “Hi!”. “Sir?”, “Private?” to each other. Giving units more advanced ambient AI would have many benefits and disadvantages. We’re a long way off from the AI portrayed in the likes of <em>Terminator</em> and <em>I Robot,</em> but giving troops in an already buggy game could lead to all kinds of command and control disasters &#8211; which is exactly why I want to see it happen, as nothing can be more realistic than a spotty nineteen year old grunt not doing what he’s told!</span></p>
<p><strong><span style="font-size: 12px; font-family: verdana, geneva;">Aside from providing ambiance and occasional roadblocks, animal life in ArmA2 and Operation Arrowhead has a number of other potential uses:</span></strong></p>
<ul>
<li><span style="font-size: 12px; font-family: verdana, geneva;"><strong>Bird Watching in Operation Arrowhead:</strong> Who says war games have to be violent? Grab a pair of binoculars and go for a nature-walk around Takistan with your kids to observe the many avian species Bohemia were kind enough to provide. Have a picnic in the minefields and if the kids get bored, take those little infidels to visit the world famous IED museum in Rasman.</span></li>
<li><span style="font-size: 12px; font-family: verdana, geneva;"><strong>Safari!: </strong>Hop in the back of a UAZ and take a grand tour of the map in pursuit of prey. Work out a point system with your buddies for certain types of kills and take screenshots of you all posing around your quarry. Extra fun can be had with tank or helicopter gunships, but good luck finding that cow you were stalking after you’ve hit it with a rocket.</span></li>
<li><span style="font-size: 12px; font-family: verdana, geneva;"><strong>Invasion of the Cows: </strong>This is a personal favorite of mine. The scenario is this: a group of far-right extremist cows opposing the lowered cost of dairy products are holding a Chernarussian village hostage. Gear up your men and take on your bovine opponents head-to-hoof. Of course, the mission is quite one-sided as the cows aren’t armed and don’t actually shoot back, but that didn’t stop our guys in Iraq so who cares? Just kidding.</span></li>
</ul>
<p><span style="font-size: 12px; font-family: verdana, geneva;">Other than the above, the animals are actually pretty freekin’ useless. Until the day the crow you control when you die in Multiplayer can drop bird crap on your opponent’s head like a GBU I’m afraid I won’t be impressed. I’d rather the developers had spent less time rubbing shoulders with PETA and more time developing the physics system. Which leads me on to&#8230;.</span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 16px;"><strong>A Darwinian impersonation of ARMA evolution </strong></span></p>
<p><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/thank-you-and-happy-holidays1.jpg"><img class="wp-image-890 aligncenter" title="thank-you-and-happy-holidays1" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/thank-you-and-happy-holidays1-1024x512.jpg" alt="thank you and happy holidays1 1024x512 You Know You’re Playing ArmA When" width="614" height="307" /></a></p>
<p>&nbsp;</p>
<p><span style="font-size: 14px;"><strong><span style="text-decoration: underline; font-family: verdana, geneva;">YKYPAW: The smallest height gives you vertigo and Epinephrine cures everything</span></strong></span></p>
<p><span style="font-size: 12px; font-family: verdana, geneva;">Acrophobia is the posh name for a fear of heights. Despite the massive availability of aircraft on the ArmA battlefield (with my flying skills, I’ve gone through more UH60s than socks in the past year) and the fact every man and his dog seems to be HALO trained, the damage incurred from falling a rather small distance is rather disproportionate. A guy can take an innumerable amount of bullets to his abdomen as long as a medic is on hand but stepping off a shoulder high wall is instant death. In actual combat medicine you generally don’t put so much as a neck collar on somebody unless they’ve fallen at least their own head height, but in the likes of ArmA2 the most rufty-tufty Delta Force operator seems to have bones made of balsa wood and ankle ligaments made out of licorice.</span></p>
<p><strong><span style="font-size: 12px; font-family: verdana, geneva;">The issue with BI’s sadistic take on human physiology dates back to the Operation Flashpoint days of the early 21st century (*adjusts monocle*) where the smallest rock in a road would abruptly stop a vehicle in its tracks, leaving it undamaged. However, the trauma sustained by its occupants was disastrous, with screams of agony reverberating over the battlespace. Today things are slightly better, and you can at least climb a ladder (who am I kidding right?) with only a marginal chance of your guy slipping off the first rung into oblivion and breaking his skull. But despite improvements I can still see some simple issues that need to be resolved; I was interested to see recently in ArmA2:OA that a lady in a burka can match a SF unit in a sprinting competition, maybe it was Usain Bolt in his new getup?</span></strong></p>
<p><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/ItemEpinephrine.png"><img class="wp-image-891 alignleft" title="ItemEpinephrine" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/ItemEpinephrine.png" alt="ItemEpinephrine You Know You’re Playing ArmA When" width="143" height="143" /></a></p>
<blockquote>
<p><span style="font-size: 12px; font-family: verdana, geneva;">There have been efforts buy some very clever and devoted people into rectifying these issues. ACE2 has its own injury and medical system which, while frustrating, has a tad more theoretical grounding than the rudimentary ‘Medic touches you a few times and you can walk’ Jesus thing that vanilla ArmA2 has going on. The ACE2 medical system is a bit quirky; tripping over a stone and breaking both your legs is still a possibility and it seems that Epinephrine can be used by itself to bring people back from the dead, heal broken legs and possibly make my dependence on those little blue pills null and void.</span></p>
<p><span style="font-size: 12px; font-family: verdana, geneva;">Let’s be honest though, we play this game to get a realistic warfare experience, and a more complex medical system requiring a knowledge of anatomy, diagnosis and intervention would be pretty dull. I can picture it now: bullets whizzing overhead with the guys in the TS channel debate the indications of inserting a laryngeal mask airway in favor of a cricothyroidotomy and blah, blah, blah while the other squad is having a whale of a time shooting flip-flops in the next town.</span></p>
</blockquote>
<p><strong><span style="font-size: 12px; font-family: verdana, geneva;">At the end of the day we can whine to Bohemia as much as we want about how their wounding system is over-sensitive when it comes to things such as blunt-force-trauma. But let’s think about that for a minute, as I mentioned we play this game for a realistic experience and what we’re getting is a far cry from the ‘run n’ gun’ adventures in most FPS games where people can take hundreds of bullets with little to no penalty whatsoever. All ArmA2 offers is an opposite end of a very big spectrum and you’re actually more likely to be paralysed from tripping over in real life than you are to survive being noob-tubed like people do in CoD. Also I don’t know about you, but I stubbed my toe once and it really, really hurt. Medic!</span></strong></p>
<p>&nbsp;</p>
<p><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/581150343.jpg"><img class=" wp-image-892 alignright" title="581150343" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/581150343-300x225.jpg" alt="581150343 300x225 You Know You’re Playing ArmA When" width="270" height="203" /></a></p>
<p> <strong style="font-size: 14px;"><span style="text-decoration: underline; font-family: verdana, geneva;">YKYPAW: Everyone sounds exactly the same</span> </strong></p>
<p><span style="font-size: 12px; font-family: verdana, geneva;">Voices in video games are usually rather predictable. The brave, tanned, muscled protagonist generally (who by the description sounds just like yours truly!) has a regionless American accent; his sidekicks as well, with the token African American occasionally throwing in occasional self-depreciating idioms (“shiieeeeeet man!”) while the token Russian stereotype talks of how things are done back in his home country etc. etc. Oh, and the bad guy is invariably British. The great thing about an animated feature such as a video game (or Hentai) is that nobody actually <em>sees</em> who the person is on the other side. If a guy has a great voice it doesn’t matter if he’s some random guy off of the street and all that matters is talent.</span></p>
<p><strong><span style="font-size: 12px; font-family: verdana, geneva;">But no, Bohemia goes and breaks the mold with an all star voice cast. Sergeant Matt &#8216;Coops&#8217; Cooper, head of Razor Team in the main campaign is voiced by none other than Dan Brown (not to be confused with the author of the Da Vinci Code) who has starred in such all time greats as <em>Carjacker 3 </em>and the household favorite <em>The Woman Who Forgot Dinner </em>- placed into the leading roles of ‘FBI Agent 1’ and ‘Man’ respectively just so you can get a measure of his infallible talent.</span></strong></p>
<p><span style="font-size: 12px; font-family: verdana, geneva;">Let’s be honest, we all love ArmA2 to bits, but the voice acting absolutely stinks. But to be even more honest, who actually cares? Have you <em>ever </em>sat through the ending credits of a game you just finished to see who was making those dulcet tones so you can commit it to memory? Actually don’t answer that, the fact you’re reading this means you don’t have much else to do. I personally think &#8211; although I may be lynched for it &#8211; that the voices in ArmA2 and its older brother Armed Assault are part of the charm of the game.</span></p>
<p><strong><span style="font-size: 12px; font-family: verdana, geneva;">For example, using the command menu to issue orders to your troops prompts your avatar to speak it out loud (even when meters away from the enemy which is quite frustrating at times). Often I’ve found that, as the commands are really just a reel of pre-recorded sound effects, the accent are sometimes mixed with hilarious effect. He’ll start off with a sharp East Coast accent, quickly switching to a southern drawl, finishing off with the place name in what sounds like another language entirely. This gives the effect of “Unknown&#8230; MAYN in&#8230;. <em>Elektrozavodsk</em>”. Poor Coops and his multiple personalities. Then again if I was teamed up with anyone as obnoxious as ArmA2’s Razor Team I’d probably develop some kind of psychiatric disorder myself.</span></strong></p>
<p><span style="font-size: 12px; font-family: verdana, geneva;">The vagueness of target indications in ArmA2 is a source of endless humour&#8230; and frustration. In reality &#8211; though I can only vouch for the British &#8211; junior commanders are drilled day by day until they can give out precise, rapid and succinct information of an enemy&#8217;s whereabouts so as to direct the fire of their subordinates. A good clan worth its salt integrates this training into its commanders and junior ranks (RG is no exception), but somewhere in command school the gentlemen of ArmA2’s USMC seem to have skipped that class (unfortunately not in favor of plastic surgery or bone transplants) to deliver such inspiring signs of leadership as “Unknown Unknown at&#8230;. Very Far Meters”. To be fair, with command skills of that calibre they’ve shown they have what it takes to graduate from The Royal Military Academy Sandhurst <em>and </em>West Point with an A+ so who am I to complain?</span></p>
<p><strong><span style="font-size: 12px; font-family: verdana, geneva;">I think I’ve been a bit mean. In honesty, ArmA2 and its relatives were all developed in the Czech Republic by a comparatively small number of people compared to the big title blockbusters such as BF3 and CoD. For a non-english speaking company to produce something that is pretty much on-par with any other game of its genre is an admirable feat. As a result of its Eastern European connections I have to say that the Russian accents sound spot on! Though with me not being especially well travelled they could be saying highly offensive things in a language that isn’t even Russian and I can’t understand it. Ignorance is bliss.</span></strong></p>
<p>&nbsp;</p>
<p> <a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/581161406.jpg"><img class="alignright  wp-image-893" title="581161406" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/581161406-300x225.jpg" alt="581161406 300x225 You Know You’re Playing ArmA When" width="210" height="158" /></a><strong style="font-size: 14px;"><span style="text-decoration: underline; font-family: verdana, geneva;">YKYPAW: Nothing else in life matters&#8230;</span></strong></p>
<p><span style="font-size: 12px; font-family: verdana, geneva;">I hope I’ve given a fair judgement on a few points in what is an absolutely huge game. The thing is that wherever you go you’ll always find somebody who wants to pick a hole in something and ArmA2, out of its sheer enormity, is an easy target. With just over 1000 hours clocked on ArmA2:OA I’d be lying if I said I didn’t enjoy it a tiny bit..</span></p>
<p><strong><span style="font-size: 12px; font-family: verdana, geneva;">With all the things you can do in this game, all the guns you can shoot, all the animals you can run over, there’s no denying that going into it with the right mindset can help a person overlook the bugs and nonsensical features of ArmA2’s gameplay. So to summarize I think ‘You Know You’re Playing ArmA2’ when you have the time of your life.</span></strong></p>
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		<title>A serviceman’s perspective of milsim gaming</title>
		<link>http://blog.realitygamer.org/realism-vs-reality-servicemans-perspective-milsim-gaming/</link>
		<comments>http://blog.realitygamer.org/realism-vs-reality-servicemans-perspective-milsim-gaming/#comments</comments>
		<pubDate>Sun, 05 Aug 2012 03:02:45 +0000</pubDate>
		<dc:creator>Editor</dc:creator>
				<category><![CDATA[ACTION REPORTS]]></category>
		<guid isPermaLink="false">http://blog.realitygamer.org/?p=859</guid>
		<description><![CDATA[Here at Reality Gaming we face a constant struggle to balance Realism and Practicality. Having several serving and retired military personnel within our ranks offers Reality Gaming a unique challenge. Just how do we turn a...]]></description>
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<h2 style="text-align: center;"><span style="font-family: 'arial black', 'avant garde'; font-size: 22px; color: #ff9900;"><strong>REALISM vs REALITY</strong></span></h2>
<h1 style="text-align: center;"><span style="font-family: 'arial black', 'avant garde'; font-size: 18px; color: #ff9900;"><strong>a serviceman’s perspective of milsim gaming</strong></span></h1>
<p style="text-align: center;"> </p>
<p style="text-align: center;"> </p>
<p style="text-align: left;"><span><span><span style="font-family: verdana, geneva;"><span style="font-size: 12px;">Here at Reality Gaming we face a constant struggle to balance Realism and Practicality. </span></span></span></span></p>
<p style="text-align: left;"><span style="font-size: 12px; font-family: verdana, geneva;">Having several serving and retired military personnel within our ranks brings to Reality Gaming a unique challenge. Just how do we turn a simulator or game into something that resembles realism. It raises the question &#8211; Just how well does real military strategy and tactics translate on-line?</span></p>
<p style="text-align: left;"><span style="font-size: 12px; font-family: verdana, geneva;">This article written by blogger <a href="http://forums.realitygamer.org/memberlist.php?mode=viewprofile&amp;u=1513">Valravn</a> will give you an opinion that might not be easy to swallow.</span></p>
<p style="text-align: left;"> </p>
<p style="text-align: left;"><span style="color: #000000; font-family: verdana, geneva; font-size: 12px;">The curious world of realism gaming attracts a wide variety of people from a variety of backgrounds and motivations. Out of the many years I’ve spent playing OFP/ArmA a very small fraction of this time was I in-service and over time many differences became apparent in the way that people approach the realism genre, be they serving, ex-serving or civilian. This article gives my (slightly twisted) take on the experiences I’ve had with milsim gaming as a real-life soldier, some of which have been with ORC/RG but the majority of my experiences have been with other units.</span></p>
<p style="text-align: left;"> </p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/58113555_2.jpg"><img class=" wp-image-860 alignleft" title="_58113555_2" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/58113555_2-228x300.jpg" alt="58113555 2 228x300 A serviceman’s perspective of milsim gaming" width="182" height="240" /></a></span></p>
<div>
<div><span style="font-family: verdana, geneva; font-size: 16px;"><strong>Oscar Mike! Stay Frosty!</strong></span></p>
<p><span style="font-family: verdana, geneva; font-size: 12px;">Although it may come as a shock to some, military life isn’t all jumping out of airplanes with SEAL Team 6 by your side, dropping flipflop-wearing bad guys with your huge arsenal of weaponry all to get back to base in time for a medals, high fives and a cigar. The fact of the matter is that despite living in an age of conflict, out of the millions of service personnel around the globe, a substantial minority get to see combat the like of which we see in movies and games and, though I hate to break it to you, the events you see on CoD are fictional and Soap McTavish and his friends do not exist (sorry). Sure, we can’t deny some pretty sneaky-peaky special ops stuff goes on that we don’t know about, but even the most hardcore, elite, handlebar-moustached SF operator needs to be fed, supplied, transported and medically treated. </span></p>
</div>
<div> </div>
</div>
<div> <span style="font-family: verdana, geneva; font-size: 12px;">For this reason it’s perfectly acceptable for uniformed servicemen and women &#8211; many of whom have deployed and some of which have even seen active combat &#8211; want to log on with their buddies to take part in a roleplayed battlefield in order to experience its thrills and spills without the risk of death or dismemberment. There are other reasons too for why soldiers may play milsim games: An infantry officer (who I can vouch for in authenticity) used it for tactical practice, and several people have bizarrely claimed they use it to help them cope with Post Traumatic Stress Disorder; after all what could be more soothing than reliving the time you were almost gunned down by a bunch of flipflops in Falluja? </span></div>
<div> </div>
<div> </div>
<div> </div>
<div style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 12px;"><strong>Marines in Fallujah 07 April 2004  </strong></span></div>
<div style="text-align: center;"> </div>
<div><span style="font-family: verdana, geneva; font-size: 12px;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/1-5_Marines_in_Fallujah_07_April_204.jpg"><img class=" wp-image-862 aligncenter" title="1-5_Marines_in_Fallujah_07_April_204" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/1-5_Marines_in_Fallujah_07_April_204.jpg" alt="1 5 Marines in Fallujah 07 April 204 A serviceman’s perspective of milsim gaming" width="450" height="299" /></a></span></div>
<div> </div>
<div> </div>
<div> </div>
<div><span style="font-size: 16px; font-family: verdana, geneva;"><strong style="font-family: verdana, geneva;">No Plan Survives First Contact</strong></span></div>
<div> </div>
<div><span style="font-family: verdana, geneva; font-size: 12px;">Before I go on I’d like to make it clear that my own military role is not especially important or exciting. In the interests of personal and operational security Her Majesty requires me not to disclose what my role is (pssst&#8230; it’s really actually kind of boring really) and if I told you you’d have to kill me&#8230; or something along those lines. What is more, while I am indeed deploying on operations very shortly and am currently in full-time employment by the military I am proud to declare I’m a reservist. This is something a lot of people sneer at: “part timer!”, “weekend warrior!”, but try balancing university with active military service and a gaming addiction and then you’ll be able to understand why my hairline is receding at twenty one years of age!</span></div>
<div> </div>
<div><span style="font-family: verdana, geneva; font-size: 12px; color: #000000;">From an observer’s perspective it can be very entertaining to see how some clans try to emulate the military atmosphere. Many are casual, keeping a basic rank structure modelled off a simple system of Reserves, Privates, NCOs, and Officers with an informal method of doing things but stepping it up during operations with their game faces on. Others (*cough* 7thCav) are extremely strict, screaming cadence over Teamspeak, having a harsh disciplinary and attendance system and calling each other by rank. Naturally people have different tastes and varying desires for realism, but I personally prefer the former; having been yelled at by a so called real life ‘special operations marine cadet’ for not addressing his thirteen year old buddy as ‘sir’ I’ve been put off the latter.</span></p>
<p><span style="font-family: verdana, geneva; font-size: 12px;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/58118950_4.jpg"><img class="alignleft  wp-image-861" title="_58118950_4" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/58118950_4-267x300.jpg" alt="58118950 4 267x300 A serviceman’s perspective of milsim gaming" width="240" height="270" /></a>At the end of the day I’ve found there are things people will get right and things they won’t. A person with absolutely no real-life experience can learn just as much about managing a well-functioning and fairly realistic clan by simply asking uniformed buddies and watching a few episodes of Ultimate Force (I’ve got your back Henno!) although you can expect him not to get everything entirely right on the tactical/organisation side of things. Likewise an ex-marine with fifteen years experience and every course under the sun could make life extremely boring if he got you to log on every evening to stand still on a drill square in-game -yes, this happened to me in one clan. </span></p>
<p>&nbsp;</p>
</div>
<blockquote>
<div><span style="font-family: verdana, geneva; font-size: 12px;">It’s at this point when I become sycophantic and say that Reality Gaming has it right, attempting to achieve a balance between realism, common sense and fun.</span></div>
<div> </div>
</blockquote>
<div><span style="font-family: verdana, geneva; font-size: 12px; color: #000000;">Much like leading a clan or milsim group, military experience isn’t really necessary to lead guys as part of a squad or even as a platoon or above. While it certainly helps to have trained in unit tactics in real life, the fact is the same principles can be learned through observation and experience. Let’s say your group is roleplaying as Tier 1 Operators; even if your group has multiple current or former servicemen in it, it’s highly unlikely (as I will explain later) that anyone has any kind of special forces experience and you simply have to play through it using what you’ve learned from movies, games and some guy you met in the pub. That doesn’t make it any less enjoyable as long as the guys taking part are all motivated and well led &#8211; you’re just as likely to be captain of the Normandy as you are to have an authentic special forces experience in an online clan, so it’s best to come to terms with that right now if you’re some kind of black-ops fetishist&#8230; and let’s face it you most probably are!</span></div>
<div> </div>
<div> </div>
<div> <span style="font-family: verdana, geneva; font-size: 12px;">In my seven years of OFP/ArmA gaming, There are some things that I’ve found no clan has been able to emulate correctly no matter how hard they try. Some of these are due to practical reasons: despite the efforts of ACE and ACRE to replicate real life communications, the command and control aspect of infantry combat (at least at platoon level and above) isn’t really going to work. In reality while a section/squad sits in reserve they bomb up fresh magazines, tend to the wounded and await tasking, whereas on ArmA I reach for my phone to text the ladies (they never text back, but who cares?) or grab a can of Irn Bru. This isn’t necessarily a bad thing, as if the players do this they’re doing exactly what their real-life counterparts would be doing, replenishing themselves while they wait for another engagement.</span></div>
<div> </div>
<div><span style="font-family: verdana, geneva; font-size: 12px; color: #000000;">My pet hate is when so-called ‘military enthusiasts’ and ‘realism gamers’ who come online to get an authentic military experience take offense at military humour, which &#8211; for better or for worse &#8211; is generally very crude, racist, misogynistic and xenophobic (I don’t see how bible bashers don’t love it!). There’s more to realism than having stripes in your gamertag and if you want to be like a soldier you need to act like one, or at least tolerate others when they do. Naturally since we’re on the internet there’ll always be some mouth-breather who takes offense at what you say, but let’s be straight here&#8230; you’re playing a game where you kill people&#8230; usually brown-skinned or from a certain select geographical location, so in my opinion these people should take their double standards and go play Minecraft or something. </span></div>
<div> </div>
<div> </div>
<div><span style="font-size: 16px; font-family: verdana, geneva;"><strong style="font-family: verdana, geneva;">This one time, at band camp!</strong></span></div>
<div> </div>
<div><span style="font-family: verdana, geneva; font-size: 12px;">Since I was asked to do this from the perspective of a soldier I have to tell you this: out of all the special forces gentlemen I’ve had the pleasure to work with (and by ‘work’ I generally mean ‘drink’) I can tell you that none of them are the kind that play computer games. Unfortunately every person I’ve met in the milsim gaming community who has claimed to be special forces has, without exception, either later admitted to be lying or found out and humiliated. Logically this means that there are either no moustache-wearing ex-SF people in the ArmA/Milsim circuit, or there are and they keep quiet about it out of modesty or for security purposes. </span></div>
<div> </div>
<div><span style="font-family: verdana, geneva; font-size: 12px; color: #000000;">The internet and the anonymity that comes with it gives people the opportunity to ‘live the dream’ by claiming to be something IRL that they are not. RG members of old will remember a certain Swedish gentleman who claimed to be in Afghanistan on active duty. He was kind enough to come onto Teamspeak using the internet he had aboard his tank (I’m serious) and tell us all about his day shooting flip-flops in the ‘Stan. Interestingly his IP hadn’t changed and he lacked any genuine photographic evidence, but the scary thing there seemed to be impressionable young people who actually believed and even idolised him. The consensus now is that this guy was an absolute poo-talker who probably did a few weeks training for his national service then came back wanting to be a war hero. This goes on all the time, and my best advice (although it may be damning to myself!) is not to believe what anybody says about their service until they prove it. The ‘it’s classified’ excuse can easily be circumvented by getting someone who you know is genuine to question the person about military life in general, which nine times out of ten leads to them folding.</span></div>
<div style="text-align: center;"> </div>
<div style="text-align: center;"> </div>
<div style="text-align: center;"> </div>
<div style="text-align: center;"><span style="font-family: verdana, geneva;"><span style="font-size: 12px;"><strong>Real or Fake? Sometimes even the people you meet aren&#8217;t whom they seem to be&#8230;</strong></span></span></div>
<div> </div>
<div><span style="font-family: verdana, geneva; font-size: 12px;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/58113554_1.jpg"><img class="aligncenter  wp-image-864" title="_58113554_1" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/58113554_1.jpg" alt="58113554 1 A serviceman’s perspective of milsim gaming" width="499" height="129" /></a></span></div>
<div> </div>
<div> </div>
<div><span style="font-family: verdana, geneva; font-size: 12px;">Teamspeak is a great place for chewing the fat. Servicemen, cadets and airsofters will sit around the campfire sharing their war stories, which vary from slightly amusing to extremely dull. This isn’t necessarily a bad thing as it’s a good way to get to know each other and, as has occurred several times in my experience, it can inspire scenarios for campaigns/missions. However, poo-talk on the level of which our Swedish friend is aligned to can sometimes ensue and in my opinion this should be challenged the minute it rears its ugly head. What’s more this can sometimes alienate and exclude others in the channel who haven’t had those experiences. In the end, what it comes down to is choosing the right time and audience before recounting the time you thought you saw Osama in the flipflop isle of Primark.</span></div>
<div> </div>
<div> </div>
<div> </div>
<div><span style="font-size: 16px;"><strong style="font-family: verdana, geneva; font-size: 16px;">In Closing</strong></span></div>
<div><span style="font-family: verdana, geneva; font-size: 12px;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/08/58118951_5.jpg"><img class="alignright  wp-image-865" title="_58118951_5" src="http://blog.realitygamer.org/wp-content/uploads/2012/08/58118951_5.jpg" alt="58118951 5 A serviceman’s perspective of milsim gaming" width="242" height="315" /></a></span></div>
<div><span style="font-family: verdana, geneva; font-size: 12px;"><span style="color: #0000ee;"><br /></span>The bottom line is people play milsim games because they have a general interest in the military. Most get their war-fix from weekly gaming events, rising through the ranks and learning about values such as leadership and teamwork. Others will go as far as to actually sign up for their own nation’s military (oh god why?).</span></div>
<div> </div>
<div> </div>
<div><span style="font-family: verdana, geneva; font-size: 12px; color: #000000;">That’s great, but my advice is to make sure you’re doing it for the right reasons. In this post I’ve highlighted only a few of the differences between the real-life military and the simulated experience we get here. When you finish a mission with your buds you go to bed or call up your girlfriend (hah, who am I kidding?!), but you should appreciate that this does not happen in real life; when you are tired, you carry on, when you are hungry you carry on.. unless you’re French in which case you surrender. Also remember that whole real-life has better graphics, it also has no respawn points.</span></div>
<div> </div>
<div> </div>
<div><span style="font-family: verdana, geneva; font-size: 12px;">Working with the military full time as I am now (while juggling a degree at the same time) leaves little time for fun and games. As a result progressing through the ranks of a gaming clan/realism group has to be put on a backburner &#8211; at the end of the day as much as I love gaming I need to pay my bills and fund my expensive habits. Anyone thinking of joining the military, regardless of what arm or trade/MoS needs to be aware they’re going to have to make sacrifices, and I don’t mean the kind of ‘die for your country, god bless america, eagles, hamburgers etc.’ the media shoves in your face, I mean that you’ll be so busy with work that you usually won’t have time for gaming. The free time you do have you’ll be either picking up ladies in the bar with your Swedish internet-tank war stories or just too damn exhausted to log on and play with your buddies.</span></div>
<div> </div>
<div>
<p><span style="font-family: verdana, geneva; font-size: 12px; color: #000000;">However, there is a light at the end of the tunnel, while my time is significantly taken up by running around with a gun there will always be the odd weekend I have off in order to log in and shoot some flipflops with my e-buddies! No matter how cool the military stuff I do is it is no substitute for the awesome fun and teamwork I’ve had with my online comrades, so even as I rise through the IRL ranks from kissing more and more rear-ends, I’ll still get the itch to do some gaming.</span></p>
</div>
<div> </div>
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		<title>Operation Snake Charmer (D1:M1)</title>
		<link>http://blog.realitygamer.org/snakecharmer/</link>
		<comments>http://blog.realitygamer.org/snakecharmer/#comments</comments>
		<pubDate>Wed, 30 May 2012 02:42:47 +0000</pubDate>
		<dc:creator>Chewie</dc:creator>
				<category><![CDATA[ARMA 2]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[arma2]]></category>
		<category><![CDATA[charmer]]></category>
		<category><![CDATA[deployment]]></category>
		<category><![CDATA[lignor]]></category>
		<category><![CDATA[operation]]></category>
		<category><![CDATA[opreal]]></category>
		<category><![CDATA[oprealgaming]]></category>
		<category><![CDATA[snake]]></category>
		<category><![CDATA[wild]]></category>
		<guid isPermaLink="false">http://blog.realitygamer.org/?p=835</guid>
		<description><![CDATA[Pueblo Libres de Lingor [PLL] -Militant group that is heavily Involved in Drug Trafficking and is currently the main arms supplier in lingor. Expect hardened, Moderate to Heavily trained fighters armed with pre - 80's era Russian weapons...]]></description>
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<p>&nbsp;</p>
<p><img class="aligncenter" src="http://i271.photobucket.com/albums/jj126/hockeyx999/scpost.jpg" alt="scpost Operation Snake Charmer (D1:M1)" width="351" height="455" title="Operation Snake Charmer (D1:M1)" /></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="text-decoration: underline; color: #ff6600; font-family: 'arial black', 'avant garde'; font-size: 18px;"><span style="text-decoration: underline;">OPERATION SNAKE CHARMER</span> </span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><strong><span style="font-size: 18px; color: #000000; font-family: 'courier new', courier;">Reality Gaming Deployment Series 1 (D1:M1)</span></strong></p>
<p style="text-align: center;"><span style="font-size: 18px; color: #000000; font-family: 'courier new', courier;">Currently scheduled for Sunday June 3rd 2012</span></p>
<p>&nbsp;</p>
<p><span style="text-decoration: underline; color: #ff6600; font-family: verdana, geneva; font-size: 20px;">Operation Summary</span></p>
<p>&nbsp;</p>
<p><strong><span style="text-decoration: underline; font-family: verdana, geneva; font-size: 16px;">Entities involved</span></strong></p>
<p>&nbsp;</p>
<p><span style="font-size: 14px; text-decoration: underline; font-family: 'courier new', courier;">1.) Lingorian Government:</span></p>
<p><span style="font-family: 'courier new', courier;">Government Army of Lingor.</span><br /><span style="font-family: 'courier new', courier;">United States Army Spec Ops. </span><br /><span style="font-family: 'courier new', courier;">United States Marine Expeditionary Unit.</span><br /><span style="font-family: 'courier new', courier;">Royal Marine Commandos.</span></p>
<p><span style="text-decoration: underline; font-family: 'courier new', courier;">2.) Known Enemy Groups:</span></p>
<p><span style="font-family: 'courier new', courier;">Pueblo Libres de Lingor [PLL] -<em>Militant group that is heavily Involved in Drug Trafficking and is currently the main arms supplier in lingor. Expect hardened, Moderate to Heavily trained fighters armed with pre &#8211; 80&#8242;s era Russian weapons with some modern varients mixed in.</em></span></p>
<p>&nbsp;</p>
<p><span style="font-family: 'courier new', courier;"><img src="http://i271.photobucket.com/albums/jj126/hockeyx999/arma2OA2012-05-2423-58-34-49.png" alt="arma2OA2012 05 2423 58 34 49 Operation Snake Charmer (D1:M1)" width="500" height="300" title="Operation Snake Charmer (D1:M1)" /></span></p>
<p><strong><span style="font-family: 'courier new', courier;"><em>PLL Soldiers in Lingorian jungle. (pictured)</em></span></strong></p>
<p>&nbsp;</p>
<p><strong><span style="font-family: 'courier new', courier;">Armadas Revolucionarias de Lingor [ARL]-<em>Revolutionaries mainly funded through the illegal diamond trade in the area. Expect green fighters with moderate training in near civilian clothing armed with a mix of scavenged and personal weaponry.</em></span></strong></p>
<p>&nbsp;</p>
<p><span style="font-family: 'courier new', courier;"><img src="http://i271.photobucket.com/albums/jj126/hockeyx999/arma2OA2012-05-2423-48-18-27.jpg" alt="arma2OA2012 05 2423 48 18 27 Operation Snake Charmer (D1:M1)" width="500" height="300" title="Operation Snake Charmer (D1:M1)" /></span></p>
<p><span style="font-family: 'courier new', courier;"><em>ARL members fighting in the Lingorian flat lands Post Counter Assault. (pictured)</em></span></p>
<p>&nbsp;</p>
<p><strong><span style="text-decoration: underline; font-family: 'courier new', courier;"><span style="font-size: 18px;">Current Situation</span></span></strong></p>
<p><span style="font-family: 'courier new', courier;">After learning of the death of Valdez Migeul (aka El Matador), Ubaldo Gutierrez, Leader Of the ARL, launched a retaliatory strike on the Government Army of Lingor by staging an all out assault on the town of Vidora. The assault on Vidora ended in a route of the GAL forces and the ARL was able to push the assault further north into the GAL Checkpoint at Camp Marpasso.</span></p>
<p><span style="font-family: 'courier new', courier;">The ARL held both Vidora and Camp Marpasso for over three hours before NATO forces were able to amass a counter assualt and drive them out. The retreating ARL put up some resistance against the pursuing Royal Marine Commandos but were eventually forced to disband.</span></p>
<p><span style="font-family: 'courier new', courier;">The NATO Counter-assault was a resounding success. While taking light casualties NATO forces inflicted 30 Confirmed enemy KIA, and destroyed over 10 enemy vehicles. ARL weapons and munitions were left scattered along the route of retreat forcing the disheartened Rebels to resort to guerrilla/Extremist tactics in order to compensate for the loss in weaponry and manpower.</span></p>
<p><span style="font-family: 'courier new', courier;">Even though the PLL hasn&#8217;t been directly involved as of yet, they are supplying the ARL with weaponry and munitions in an attempt to further destabilize the Lingorian Government. Hoping that their efforts will result in less government resistance to their Drug Trafficking operations, the PLL are supplying these weapons free of charge.</span></p>
<p><span style="font-family: 'courier new', courier;">Joint Operations Command is preparing Operation Snake Charmer as an aggressive peace-keeping operation focused on destroying enemy supplies, and targeting the leaders of both the ARL and PLL.</span></p>
<p>&nbsp;</p>
<p><a href="http://blog.realitygamer.org/wp-content/uploads/2012/05/SNPATCH.png"><img class="aligncenter size-full wp-image-857" title="SNPATCH" src="http://blog.realitygamer.org/wp-content/uploads/2012/05/SNPATCH.png" alt="SNPATCH Operation Snake Charmer (D1:M1)" width="300" height="300" /></a></p>
<p><span style="color: #ff6600; font-size: large; font-family: verdana, geneva;"><br /></span></p>
<p style="text-align: center;"><span style="font-family: 'courier new', courier;"><em><span style="color: #ff0000;"><a href="http://forums.realitygamer.org/viewtopic.php?f=62&amp;t=1167"><span style="text-decoration: underline; color: #ff0000;"><span style="font-size: 24px; text-decoration: underline;">RG MEMBERS SIGN UP HERE</span></span></a></span></em></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-family: 'courier new', courier;"><em><span style="text-decoration: underline; color: #ff0000; font-size: 24px;">WARNING ORDERS</span></em></span></p>
<p style="text-align: center;"><span style="font-size: 12px;"> <em style="font-family: verdana, geneva;"><a href="http://forums.realitygamer.org/viewtopic.php?f=40&amp;t=1192">First Rifles</a> </em></span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva; font-size: 12px;"><em><a href="http://forums.realitygamer.org/viewtopic.php?f=42&amp;t=1194">RG Air Corps [TALON]</a></em></span></p>
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		<title>Reality Gaming Update May 2012</title>
		<link>http://blog.realitygamer.org/reality-gaming-update-2012/</link>
		<comments>http://blog.realitygamer.org/reality-gaming-update-2012/#comments</comments>
		<pubDate>Tue, 15 May 2012 09:49:38 +0000</pubDate>
		<dc:creator>Editor</dc:creator>
				<category><![CDATA[ARMA 2]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[arma2 update]]></category>
		<guid isPermaLink="false">http://blog.realitygamer.org/?p=826</guid>
		<description><![CDATA[Foxxion, DutchRanger and LightningUK are working on putting together the format for this event. There will be shooting, obstical courses, competions and lots of fun. There will be some bonus ribbons and merits to be won...]]></description>
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<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-family: 'arial black', 'avant garde'; font-size: 24px; color: #ff9900;">ANNOUNCEMENT</span><br /><span style="font-family: verdana, geneva;">Reality Gaming Update May 2012</span></p>
<p style="text-align: center;"> </p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;">This is a community wide update on behalf of the staff at Reality Gaming. It contains info you will need to read. Please take the time to familiarise yourself with the overall community direction.</span></p>
<p><span style="font-family: verdana, geneva;">We have recently conducted a number of upgrades to our network of sites. In line with our current ARMA focus, the <a href="http://www.realitygamer.org/">Network Portal</a> has been been fully customised. </span></p>
<p><span style="font-family: verdana, geneva;">Read each introduction to our sites so that you understand their purpose. Take the time to visit the <a href="http://realitygamer.org/join-reality-gaming-operations/">JOIN US</a> page.</span></p>
<p>&nbsp;</p>
<p><span style="color: #ff9900;"><strong><span style="font-family: verdana, geneva;">The forums have been updated with 2 new features:</span></strong></span></p>
<p><span style="font-family: verdana, geneva;"><span style="color: #ff9900;">The Navigation bar </span>(below) allows you to access quick links to the community. You can log in with your social media accounts chat live on the site. &#8211; The shout box is still functioning and can be used for casual links and other announcements. Finally on the far left of the NavBar you can sign up by clicking the recruitment banner.</span></p>
<p><span style="font-family: verdana, geneva;"><span style="color: #ff9900;">The Community Calendar</span> <a href="http://forums.realitygamer.org/calendar.php">(here)</a> allows gives you access to all scheduled RG official events and casual gatherings. You can request a booking from any of the staff (including mods) and book the server for your mission. </span></p>
<p><span style="font-family: verdana, geneva;">This will allow you to create custom missions and invite friends to play. If custom mods or briefings are required you can post them in the calendar event. The calendar allows you to invite members of RG and track their attendance. </span></p>
<p>&nbsp;</p>
<p><strong><span style="font-family: verdana, geneva; color: #ff9900;">Guide:</span></strong></p>
<p><span style="font-family: verdana, geneva;">Custom events/gatherings cannot be arranged on WED or SUN. </span><br /><span style="font-family: verdana, geneva;">If you require the use of the RG server, only mods in the ACE/RG PACK can be used in your mission.</span><br /><span style="font-family: verdana, geneva;">Your mission must be uploaded to the server by the staff member who creates your event. </span><br /><span style="font-family: verdana, geneva;">Allow at least 1 weeks notice for all events.</span></p>
<p><span style="font-family: verdana, geneva;">You can find all current planned operations by clicking <a href="http://forums.realitygamer.org/calendar.php">here.</a> </span></p>
<p><span style="font-family: verdana, geneva;">The calendar is located at the top of this forum: <a href="http://forums.realitygamer.org/viewforum.php?f=62">OPERATIONS FORUM</a></span></p>
<p>&nbsp;</p>
<p><span style="color: #ff9900;"><strong><span style="font-family: verdana, geneva;">Minor updates: </span></strong></span></p>
<p><span style="font-family: verdana, geneva;">The forum now has a countdown clock. This will always tell you when the next mission begins. We have also added several TS/server banners to the forums. </span></p>
<p>&nbsp;</p>
<p><strong><span style="font-family: verdana, geneva; color: #ff9900;">Other Sites:</span></strong></p>
<p><span style="font-family: verdana, geneva;">The blog and gaming site has also had some minor updates. There is now a donation counter on the main gaming site (right hand side) and links to the calendar have also been added in prominent positions. We are aiming to get a server box to host 2 large servers next month. Take the time to donate and help use towards this cause.</span></p>
<p><span style="font-family: verdana, geneva;">We are always looking for content on the blog. This is mainly in the form of After Action Reports and other community related stories. However, we will consider all content so let us know if you have something you would like to see published.</span></p>
<p>&nbsp;</p>
<p><span style="color: #ff9900;"><strong><span style="font-family: verdana, geneva;">ACE2/ACRE/RG Pack Rollout</span></strong></span></p>
<p><span style="font-family: verdana, geneva;">Thanks to everyone on the team who helped with the recent mod rollout. It has taken allot of hard work to ensure every member at RG can get their personnel (installation) kit organised. Following the prelude to Operation Snake Charmer we will be focusing on bootcamp and the RG Deployment Ceremony. </span></p>
<p><span style="font-family: verdana, geneva;">This will allow you more time to install your new mods and become accustom to your new features. </span></p>
<p><span style="font-family: verdana, geneva;">The RG bootcamp will have new phases with built in ACE2/ACRE/RG PACK orientation.</span></p>
<p><span style="font-family: verdana, geneva;">If you still need to install your addons visit <a href="http://forums.realitygamer.org/viewforum.php?f=83">this thread</a>. If you have any problems post them in the forum. Stronkie or one of the staff will help you on TS.</span></p>
<p>&nbsp;</p>
<p><span style="color: #ff9900;"><strong><span style="font-family: verdana, geneva;">Deployment Ceremony:</span></strong></span></p>
<p><span style="font-family: verdana, geneva;">As mentioned above we have a Parade this weekend.</span></p>
<p>&nbsp;</p>
<p><span style="color: #ff9900;"><strong><span style="font-family: verdana, geneva;">Background:</span></strong></span></p>
<p><span style="font-family: verdana, geneva;">The Fort Benning (Camp Reality) Training ground has now been fully updated to support ACE 2.</span></p>
<p><span style="font-family: verdana, geneva;">The 1st Rifles Platoon and Army Air Corps will be conducting a deployment ceremony at 6 p.m. Sunday outside platoon headquarters on Joint Base Fort Benning.</span></p>
<p><span style="font-family: verdana, geneva;">This will be the Tasks Force&#8217;s first official deployment to Lingor; it has previously been deployed to Iraq and Afghanistan three times.</span></p>
<p>&nbsp;</p>
<p><span style="color: #ff9900;"><strong><span style="font-family: verdana, geneva;">Agenda:</span></strong></span></p>
<p><span style="font-family: verdana, geneva;">Formations and Parade</span><br /><span style="font-family: verdana, geneva;">Introduction to Up Coming Deployment (lcol.Chewie)</span><br /><span style="font-family: verdana, geneva;">Introduction to bootcamp training &#8211; ACE/ACRE (Maj.Dutch)</span><br /><span style="font-family: verdana, geneva;">Words from the Platoon Sgt Major (RSM.LightningUK)</span><br /><span style="font-family: verdana, geneva;">Promotions and awards</span><br /><span style="font-family: verdana, geneva;">Operation Wild Snake Ribbon</span><br /><span style="font-family: verdana, geneva;">Featured ARMA 2 Games (win extra ribbons)</span><br /><span style="font-family: verdana, geneva;">Gun Salute</span></p>
<p><span style="color: #ff9900;"><strong><span style="font-family: verdana, geneva;">Extended:</span></strong></span></p>
<p><span style="font-family: verdana, geneva;">Range Qualifications and Races (obticle courses)</span></p>
<p><span style="font-family: verdana, geneva;">Foxxion, DutchRanger and LightningUK are working on putting together the format for this event. There will be shooting, obstical courses, competions and lots of fun. There will be some bonus ribbons and merits to be won.</span></p>
<p><span style="font-family: verdana, geneva;">Following our ceremony we will be playing some ACE2 on our public server.</span></p>
<p><strong><span style="font-family: verdana, geneva;">There will be a full post about the deployment focus shortly.</span></strong></p>
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		<title>AAR: Operation Wild Snake (Part 1)</title>
		<link>http://blog.realitygamer.org/aar-operation-wild-snake-part-1/</link>
		<comments>http://blog.realitygamer.org/aar-operation-wild-snake-part-1/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 17:01:59 +0000</pubDate>
		<dc:creator>Editor</dc:creator>
				<category><![CDATA[ACTION REPORTS]]></category>
		<category><![CDATA[ARMA 2 AAR]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[arma2]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[deployment]]></category>
		<category><![CDATA[lightninguk]]></category>
		<category><![CDATA[mini-series]]></category>
		<category><![CDATA[opreal]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[wild snake]]></category>
		<guid isPermaLink="false">http://blog.realitygamer.org/?p=804</guid>
		<description><![CDATA[Operation Wild Snake is a four part (mini-test) series designed by Reality Gaming. Deployment for mission took place on 15/04/2012 at 6PM GMT+1 (ZULU TIME). What follows is the after action report (AAR) From 1st Rifle...]]></description>
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<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/04/lingorlogo.gif"><img class="aligncenter size-full wp-image-806" title="lingorlogo" src="http://blog.realitygamer.org/wp-content/uploads/2012/04/lingorlogo.gif" alt="lingorlogo AAR: Operation Wild Snake (Part 1)" width="204" height="173" /></a></span></p>
<p>&nbsp;</p>
<h1 style="text-align: center;"><span style="font-family: impact, chicago; font-size: 24px;">OPERATION WILD SNAKE (PART 1) &#8211; AFTER ACTION REPORT</span></h1>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-family: verdana, geneva;"><a href="http://forums.realitygamer.org/viewtopic.php?f=62&amp;t=753"><strong>Operation Wild Snake</strong></a> is a four part (mini-test) series designed by Reality Gaming. Deployment for mission took place on 15/04/2012 at 6PM GMT+1 (ZULU TIME). What follows is the after action report (AAR) From <strong>1st Rifle Platoon</strong> and the <strong>Army Air Corps</strong>.</span></p>
<p>&nbsp;</p>
<p><span style="font-size: 14px; font-family: verdana, geneva;"><strong>Written by RSM.LightningUK </strong></span></p>
<p><span style="font-family: verdana, geneva;"><strong>Overview</strong></span></p>
<p><span style="font-family: verdana, geneva;">Operation Wild Snake is a four part mini-test series designed by Reality Gaming. Deployment for mission took place on 15/04/2012 at 6PM GMT+1 (ZULU TIME). What follows is the after action report (AAR) From 1st Rifle Platoon and the Ary Air Corps.</span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><em><strong>LT.Col.Chewie (Highroller 1-1)</strong></em></span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/04/vqyy7wl6s8.jpg"><img class="aligncenter  wp-image-810" title="vqyy7wl6s8" src="http://blog.realitygamer.org/wp-content/uploads/2012/04/vqyy7wl6s8-300x168.jpg" alt="vqyy7wl6s8 300x168 AAR: Operation Wild Snake (Part 1)" width="400" height="240" /></a></span></p>
<p><span style="font-family: verdana, geneva;"><strong><br /></strong><strong>Mission development</strong></span></p>
<p><span style="font-family: verdana, geneva;">All units started on the LHD were we kitted up and them boarded the blackhawk (Talon 1-1) which dropped us off at LZ alpha. Once on the ground we made our way to secure the local town and then proceeded to way-point Alpha. At WP Alpha we waited for command squad to provide over-watch while all Gamblers proceed to our first object (take and secure a local town what was the scene of a Narco Killing massacre)</span></p>
<p><span style="font-family: verdana, geneva;">Once in the town we made our way to RV Romeo One Alpha. We we&#8217;re instructed to set up a recon point overlooking the first narco Miltary Camp on &#8211; GAMBLER 2-2 assaulted the camp while GAMBLER 2-1 provided fire support. The camp was cleared and we move down the main MSR to our next habour point and waited for orders to move out. While on the MSR Gambler 2-1 was attack by a pkm bunker which was took out with a Anti Tank Weapon. (Andrew&#8217;s on the ground). While moving down the MSR we were ordered to move to Hill 192 and set up a op overlooking the town.<strong><br /></strong></span></p>
<p><span style="font-family: verdana, geneva;"><strong>Performance</strong></span></p>
<p><span style="font-family: verdana, geneva;">Operation casualties were Lower than expected , and the ambush caused organization issues within the platoon while command was re-established and the position secured.</span></p>
<p><span style="font-family: verdana, geneva;"><strong>Summary</strong></span></p>
<p><span style="font-family: verdana, geneva;">The mission was a success, Command did a great job.</span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><em><strong>RSM. LightningUK (Operation Wild Snake)</strong></em></span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/04/293833arma2oa2011112722581142.jpg"><img class="wp-image-807" title="293833arma2oa2011112722581142" src="http://blog.realitygamer.org/wp-content/uploads/2012/04/293833arma2oa2011112722581142-300x187.jpg" alt="293833arma2oa2011112722581142 300x187 AAR: Operation Wild Snake (Part 1)" width="400" height="230" /></a></span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><em><strong>1st Rifle Platoon (Night before Deployment) </strong></em></span></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/04/shortbreak-lingor.jpg"><img class="aligncenter  wp-image-808" title="shortbreak-lingor" src="http://blog.realitygamer.org/wp-content/uploads/2012/04/shortbreak-lingor-300x217.jpg" alt="shortbreak lingor 300x217 AAR: Operation Wild Snake (Part 1)" width="400" height="230" /></a></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: left;"><span style="font-size: 14px; font-family: verdana, geneva;"><strong style="font-family: verdana, geneva;">Written by PFC.Zepplin</strong></span></p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;"><strong>Goals and Objectives</strong></span></p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;">Insert Gamblers as well and Highroller. Provide Close air support. Extract.</span></p>
<p><span style="font-family: verdana, geneva;"><strong>Callsigns and roles</strong></span></p>
<p><span style="font-family: verdana, geneva;"><strong>Highroller</strong> – Command units</span><br /><span style="font-family: verdana, geneva;"><strong>Gambler 1-2</strong> – Infantry</span><br /><span style="font-family: verdana, geneva;"><strong>Gambler 1-1</strong> &#8211; Infantry</span><br /><span style="font-family: verdana, geneva;"><strong>Talon 1-1</strong> – Filming/Co-Pilot</span><br /><span style="font-family: verdana, geneva;"><strong>Talon 1-2</strong> – MH-60 </span><br /><span style="font-family: verdana, geneva;"><strong>Talon 1-3</strong> – AH-6 Equipped with 4000 rounds of m134, 14 hydra rockets</span></p>
<p><span style="font-family: verdana, geneva;"><strong>Mission development</strong></span></p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;">Talon 1-2 (ZEP) and Talon 1-3 (Desert) waited in cockpit for the call to start up. Talon 1-2 was the initial transport into LZ alpha and Talon 1-3 was to provide cover for the insertion. Infantry loaded up into the chopper and the green light was given by Talon 1-1. Flew on a flightpath directly south and came around to the LZ from directly east. The LZ was a bit of a challenge due to the amount of trees surrounding it. Once we were wheels down, Infantry jumped out of the chopper and I waited for the clear to take off, which was never given. I saw that the infantry had formed a large circle of cover and i decided to go wheels up. I was on the ground for about 15 seconds. Once wheels up I was RTB. </span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><em><span style="font-family: verdana, geneva;"><strong>LHD Starting location for the invasion of Lingor Island (Talon FOB)</strong></span></em></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/04/arma22009-07-2723-22-45-14.jpg"><img class="aligncenter  wp-image-812" title="arma22009-07-2723-22-45-14" src="http://blog.realitygamer.org/wp-content/uploads/2012/04/arma22009-07-2723-22-45-14-300x187.jpg" alt="arma22009 07 2723 22 45 14 300x187 AAR: Operation Wild Snake (Part 1)" width="400" height="240" /></a></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;">Second Transport call was too fly in Highroller. I was given the green light to insert highroller. LZ was never designated so i approached LZ Alpha. Once at LZ Alpha i was informed that that was not the LZ and that i was supposed to land on green smoke. I turned hard rudder left and got visual of green smoke. Landing was perfect. RTB</span></p>
<p><span style="font-family: verdana, geneva;">Third mission was to pick up a downed chopper and fly it back to the carrier. Talon 1-3 inserted me using an AH-6 and i made my way to the MH-60. RTB</span></p>
<p><span style="font-family: verdana, geneva;">Fourth Mission was to &#8220;Stir up&#8221; enemy. Talon 1-1 gave order to fly in patter above the northern part just east of the radio tower. I took no fire but talon 1-3 made the call that he was indeed taking fire. We broke off pattern and RTB. in flight to RTB, i was given the call by Highroller to execute a fake landing just north of the radio tower. Landing was fine. Once wheels down took heavy fire and pulled out of the area. </span></p>
<p><span style="font-family: verdana, geneva;"><em>Mission end.</em></span></p>
<p><span style="font-family: verdana, geneva;"><strong>Analysis of Outcomes</strong></span></p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;">All insertions were perfect.</span></p>
<p><span style="font-family: verdana, geneva;"><strong>Performance</strong></span></p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;">conditions were perfect and the helicopter flew like a dream </span></p>
<p><span style="font-family: verdana, geneva;"><strong>Summary</strong></span></p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;">Mission was a success however communication between ground and air were bad. Every mission objective was executed perfectly.</span></p>
<p><span style="font-family: verdana, geneva;"><strong>Recommendations</strong></span></p>
<p style="text-align: left;"><span style="font-family: verdana, geneva;">Infantry need to lear to radio in LZ to Talon and also give Sitreps to the pilots so we have an idea of what we are flying into ect.</span></p>
<p style="text-align: left;"> </p>
<p style="text-align: center;"><em><span style="font-family: verdana, geneva;"><strong>Capt.Andrew&#8217;s with Talon 1-2 (Pfc.Zepplin)</strong></span></em></p>
<p style="text-align: center;"><span style="font-family: verdana, geneva;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/04/image-1.jpg"><img class="aligncenter  wp-image-809" title="image (1)" src="http://blog.realitygamer.org/wp-content/uploads/2012/04/image-1-300x247.jpg" alt="image 1 300x247 AAR: Operation Wild Snake (Part 1)" width="400" height="240" /></a></span></p>
<p style="text-align: center;"><em><span style="font-family: verdana, geneva;"><strong>Maj.DutchRanger perparing for battle</strong></span></em></p>
<p style="text-align: center;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/04/fsb2.jpg"><img class="aligncenter  wp-image-811" title="fsb2" src="http://blog.realitygamer.org/wp-content/uploads/2012/04/fsb2-300x187.jpg" alt="fsb2 300x187 AAR: Operation Wild Snake (Part 1)" width="400" height="240" /></a></p>
<p style="text-align: center;"><em><strong><span style="font-family: verdana, geneva;"> Spl.Khuskan (Leading Gambler 2-1 into battle)</span></strong></em></p>
<p style="text-align: center;"><a href="http://blog.realitygamer.org/wp-content/uploads/2012/04/arma2oa2012-02-2019-22-53-42S.jpg"><img class="aligncenter  wp-image-816" title="arma2oa2012-02-2019-22-53-42S" src="http://blog.realitygamer.org/wp-content/uploads/2012/04/arma2oa2012-02-2019-22-53-42S-300x187.jpg" alt="arma2oa2012 02 2019 22 53 42S 300x187 AAR: Operation Wild Snake (Part 1)" width="400" height="240" /></a></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-family: impact, chicago; font-size: 20px;">Wildsnake (live stream video) <a href="http://www.twitch.tv/realitygaminghd/videos">http://www.twitch.tv/realitygaminghd/videos</a></span></p>
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